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Fate Difficulty Editor v1.0

Created by 1010101
Email: 1010101@mighty.co.za
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Welcome to the Fate Difficulty Editor!

I wrote this program because I wanted to play
my first character, created at "Page" difficulty
at a higher difficulty setting rather than be
forced to start over.  A couple minutes spent
looking at Fate's save files revealed how to
change the difficulty setting a saved character
was set on.

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Setting Up the Program
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Open up FDE.cfg with a text editor (Notepad can
do the job) and make sure the path to Fate's
install location is correct.  I made the default
what I assume will be the most common, but you
might need to change it.  Make sure you do NOT
end the location with a "\" or add anything
extra to the file.

You might also need to install the Visual Basic
6 Run-Time files before the program will run.
If you need to, you can download the install
package for that from Microsoft's website
(http://www.microsoft.com).  Try here for the
version you'll most likely need:

http://www.microsoft.com/downloads/details.aspx?FamilyID=7b9ba261-7a9c-43e7-9117-f673077ffb3c&displaylang=en

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Using the Program
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Before you ever modify anything, I HIGHLY
recommend that you back up any save file you
intend to modify.  I've never seen anything
get screwed up during my own testing, but as
I've only just written the program an hour or
so ago, I haven't exactly given it a thorough
beating yet :).

Usage is pretty simple.  Just select the save
from the list on the left of the program window
and use the controls on the right of the window
to adjust the difficulty level.

Hitting the "-" button lowers the difficulty by
one step and hitting "+" raises it by one step.
You can also directly input a difficulty value
in the box in the middle.  Valid values range
from 0 to 255.  Note that a value of 0 equals
"Page", 1 equals "Adventurer", 2 equals "Hero",
and 3 equals "Legend".  Anything above 3 is a
non-standard difficulty setting.  Hitting the
"Apply" button saves the setting to the save
file.

Note that the color of the difficulty value
reflects whether or not it's been saved yet.
If green, it's been saved, if red, it hasn't.
I am aware that the color will stay red if
you've changed the value, then switched it back
without saving, but I'm too lazy to make it
behave differently, especially since it's only
a cosmetic bug.

Playing at non-standard difficulty settings can
be odd.  Immediately, you'll notice that when
loading your game, the difficulty rating
displayed by Fate will be weird.  For example,
a setting of 4 makes Fate tell me my difficulty
rating is "Strength".  A setting of 255 shows my
difficulty as "€".

During my own limited testing, I found
that at a setting of 4 (one higher than
"Legend"), Magic Anvils were all over the
place, but the only thing barrels and urns ever
yielded were fishing poles.  At a setting of
255, I was seeing legendary items on dungeon
level 1, and monsters were dropping several
thousand gold pieces when slain.

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In Closing
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Enjoy the program, and have fun playing at
settings never meant for player consumption :).