Spell Shield - Light protection
from hostile spells.
Sanding - Slightly damages
opponents inside the Dust Devil.
Spread - Increases circumference
of Dust Devil significantly.
Forest Flight
The Dryad will sprint towards her target
extremely fast. This combat art has a small
chance to root opponents at the position where
she run from.
Recovery - Heals the Dryad
slightly during her Forest Flight
movement.
Roots - Increases the chance to
root nearby enemies.
Expert - Decreases the
regeneration time of Forest Flight.
Escape - Increases the chance to
break immobilizing spells.
Refresh - Adds a light healing
effect while moving.
Escape - Increases the chance to
break immobilizing spells.
Ravaged Impact
Devastating attack with the equipped ranged or
close combat weapon.
Perforate - Chance to cause open
wounds (damage over time).
Envenom - Some of the damage will be
converted into poison damage.
Breach - Chance that enemy armor
value will be ignored, and that full
damage will be inflicted.
Trail - Projectiles will home in on
the target.
Blast - Chance that an explosion
will occur when hitting the target.
Double Shot - Two shots in quick
succession.
Sinister Predator (Buff)
While active Sinister Predator increases the
attack speed of and chance to hit with all
ranged weapons. It also adds a chance that
opponents will drop shrunken heads.
Eagle Eye - Increases the chance of
landing a critical hit.
Rapid Fire - Increases attack speed
of ranged attacks.
Marked Shot - Adds a chance that
opponents cannot evade or parry
incoming shots.
Perforate - Chance that projectiles
will pierce through their targets
and continue on their flight path.
Hunting Focus - Decreases the
regeneration time of the aspect
Capricious Hunter.
Unflinching - Reduces the opponent's
chance to deflect projectiles.
Aspect: Cabalistic Voodoo
The Dryad's dark side. This magic drains the life from her
enemies. She can also use their ghosts to fight for her.
Black Curse
Lowers all attributes of the target for a brief
period. Enhanced effect against opponents who
correspond to an equipped shrunken head.
Porous- Reduces the opponents
resistance to physical damage.
Headhunter - Increases the chance to
receive a shrunken head when the
victim dies.
Elongate - Increases the duration of
the Black Curse.
Distress - Reduces opponents attack
speed.
Expert- Reduces the energy cast of
the Black Curse.
Dispel - Deactivates the target's
permanent beneficial spells.
Malicious Totem
Summons a totem that will fire small poisonous
arrows. Shrunken head may increase damage.
Anxiety - Chance that hit opponents
will run away.
Solid - Increased duration of
Malicious Totem.
Pointed - Arrows inflict more
damage.
Venomous - Increases poison damage
on arrows.
Expert - Faster recharge of
Malicious Totem.
Rapid Fire - Increases the totem's
firing rate.
Moribund
Animus (Buff)
An equipped shrunken head determines the type of opponent
that will be summoned as hireling. Activating the buff
without an equipped shrunken head will conjure a ghost.
Deactivating it will release the active hireling. This buff
increased the chance that opponents will drop shrunken
heads.
Malice - The hireling inflicts more damage.
Stone Skin - Improved armor for the hireling.
Elevation - Increases hirelings level.
Headhunter - Increases the chance to receive a
shrunken head when the victim dies.
Fury - Improves hirelings attack speed.
Headhunter - Increases the chance to receive a
shrunken head when the victim dies.
Twisted Torment
Damages the target and slows it down for a brief
period. Increases the chance for victims to drop
shrunken heads when they die of Twisted Torment.
Encumber - Further slows down
victims.
Headhunter - Increases the chance to
receive a shrunken head when the
victim dies.
Tear - Increases damage over time.
Sadist - Increases duration of
Twisted Torment.
Envenom - Adds poison damage to
Twisted Torment.
Ravage - Increases the damage
frequency of Twisted Torment.
Viperish Disease
Infects the victim with harmful poison. The more
the target has been injured the more damage
Viperish will inflict. If the Dryad carries a
shrunken head it will increase the chance that
opponents of the same type will also catch the
disease.
Gangrene - Targets do not need to be
as severely injured before the
damage output of Viperish Disease
increases.
Relapse - Increases the duration of
Viperish Disease which leaves more
time for opponents to become
infected.
Transmission - Increases the chance
to transmit the disease even with no
shrunken head equipped.
Headhunter - Increases the chance to
receive a shrunken head when the
victim dies.
Gouge - Chance of inflicting a deep
wound on first target.
Contaminate - Extends the range of
Viperish Disease.
Aspect: Nature Weaver
This aspect derives its power from nature and uses natural
forces for battle.
Acute Mind
Briefly increases the regeneration rate of all
combat arts and adds a bonus to intelligence.
Proficiency - Decreases the
regeneration time of Acute Mind.
Insight - Additionally increases
intelligence.
Defiant - Decreases the impairments
and wounds.
Insight - Additionally increases
intelligence.
Celerity - Increases attack and cast
speed.
Easiness - Additionally decreases
the regeneration time.
Ancient
Bark (Buff)
While active, Ancient Bark substantially increases the armor
value and reduces resistance to fire. This buff also adds a
permanent light healing effect.
Rugged - Increases all armor values.
Shippery - Increases defense values.
Divert - Chance to deflect close combat damage
to the attacker.
Repel - Additional chance to evade weapon
attacks.
Invigorate - Improved healing.
Effortless - Ancient Bark costs less energy.
Edaphic Lances
Spears break out of the ground and damage
everyone who touches them.
Thorns - Adds more thorns to Edaphic
Lances.
Density - Decreases distance between
thorns, thus causing more damage to
nearby opponents.
Thorns - Adds more thorns to Edaphic
Lances.
Stings - Each thorn inflicts more
damage.
Barbs - Successful hits have an
increased chance to inflict bleeding
wounds.
Singe - Thorns inflict additional
fire damage.
Goldenglade Touch
Heals the Dryad over a brief period.
Flow - Increases hitpoint regeneration rate.
Bandage - Rapid heal when casting the spell.
Amity - Lightly heals nearby allies.
Persevere - Increases the attribute Willpower.
Amity - Lightly heals nearby allies.
Diligence - Increases duration of Goldenglade
Touch.
Tangled Vine
A root sprouts from the ground holding opponents
in one place with damaging from them.
Tendrils - Increases the damage of
the strangling roots.
Sprawl - Increased duration of
Tangled Vine.
Singe - Roots inflict additional
fire damage.
Impair - Reduces the rooted
opponents attack speed.