Wolfe's Lair

S2FA Dryad S2FA

 

Aspect: Capricious Hunter

This combat art aspect provides her with everything that is useful for ranged combat. Her combat arts are the best of all ranged fighters.

 

Darting Assault
A rapid ranged or close combat attack hitting multiple targets within range.

Reload - Increases the number of projectiles or hits.
Edged - Increases the damage dealt by Darting Assault.
Throwback - Chance to knock opponents back slightly.
Wounding - Chance to cause open wounds (damage over time).
Rotate - The attack is directed at opponents all around the Dryad.
Pierce - Chance that a projectile continues on its path after a hit.
Dust Devil
The Dryad whirls around crating a cloud of dust that will enable her to evade attacks more easily. Will also protect allies.

Concealment - Increases evade chance inside the cloud.    
Recondition - Significantly reduces recharge time.
Elongate - Dust Devil lasts considerably longer.
Spell Shield - Light protection from hostile spells.
Sanding - Slightly damages opponents inside the Dust Devil.
Spread - Increases circumference of Dust Devil significantly.
Forest Flight
The Dryad will sprint towards her target extremely fast. This combat art has a small chance to root opponents at the position where she run from.

Recovery - Heals the Dryad slightly during her Forest Flight movement.
Roots - Increases the chance to root nearby enemies.
Expert - Decreases the regeneration time of Forest Flight.
Escape - Increases the chance to break immobilizing spells.
Refresh - Adds a light healing effect while moving.
Escape - Increases the chance to break immobilizing spells.
Ravaged Impact
Devastating attack with the equipped ranged or close combat weapon.

Perforate - Chance to cause open wounds (damage over time).
Envenom - Some of the damage will be converted into poison damage.
Breach - Chance that enemy armor value will be ignored, and that full damage will be inflicted.
Trail - Projectiles will home in on the target.
Blast - Chance that an explosion will occur when hitting the target.
Double Shot - Two shots in quick succession.
Sinister Predator (Buff)
While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons. It also adds a chance that opponents will drop shrunken heads.

Eagle Eye - Increases the chance of landing a critical hit.
Rapid Fire - Increases attack speed of ranged attacks.
Marked Shot - Adds a chance that opponents cannot evade or parry incoming shots.
Perforate - Chance that projectiles will pierce through their targets and continue on their flight path.
Hunting Focus - Decreases the regeneration time of the aspect Capricious Hunter.
Unflinching - Reduces the opponent's chance to deflect projectiles.

Aspect: Cabalistic Voodoo

The Dryad's dark side. This magic drains the life from her enemies. She can also use their ghosts to fight for her.

 

Black Curse
Lowers all attributes of the target for a brief period. Enhanced effect against opponents who correspond to an equipped shrunken head.

Porous- Reduces the opponents resistance to physical damage.
Headhunter - Increases the chance to receive a shrunken head when the victim dies.
Elongate - Increases the duration of the Black Curse.
Distress - Reduces opponents attack speed.
Expert- Reduces the energy cast of the Black Curse.
Dispel - Deactivates the target's permanent beneficial spells.
Malicious Totem
Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage.

Anxiety - Chance that hit opponents will run away.
Solid - Increased duration of Malicious Totem.
Pointed - Arrows inflict more damage.
Venomous - Increases poison damage on arrows.
Expert - Faster recharge of Malicious Totem.
Rapid Fire - Increases the totem's firing rate.

Moribund Animus (Buff)
An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads.

Malice - The hireling inflicts more damage.
Stone Skin - Improved armor for the hireling.
Elevation - Increases hirelings level.
Headhunter - Increases the chance to receive a shrunken head when the victim dies.
Fury - Improves hirelings attack speed.
Headhunter - Increases the chance to receive a shrunken head when the victim dies.
Twisted Torment
Damages the target and slows it down for a brief period. Increases the chance for victims to drop shrunken heads when they die of Twisted Torment.

Encumber - Further slows down victims.
Headhunter - Increases the chance to receive a shrunken head when the victim dies.
Tear - Increases damage over time.
Sadist - Increases duration of Twisted Torment.
Envenom - Adds poison damage to Twisted Torment.
Ravage - Increases the damage frequency of Twisted Torment.
Viperish Disease
Infects the victim with harmful poison. The more the target has been injured the more damage Viperish will inflict. If the Dryad carries a shrunken head it will increase the chance that opponents of the same type will also catch the disease.

Gangrene - Targets do not need to be as severely injured before the damage output of Viperish Disease increases.
Relapse - Increases the duration of Viperish Disease which leaves more time for opponents to become infected.
Transmission - Increases the chance to transmit the disease even with no shrunken head equipped.
Headhunter - Increases the chance to receive a shrunken head when the victim dies.
Gouge - Chance of inflicting a deep wound on first target.
Contaminate - Extends the range of Viperish Disease.

Aspect: Nature Weaver

This aspect derives its power from nature and uses natural forces for battle.

 

Acute Mind
Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence.

Proficiency - Decreases the regeneration time of Acute Mind.
Insight - Additionally increases intelligence.
Defiant - Decreases the impairments and wounds.
Insight - Additionally increases intelligence.
Celerity - Increases attack and cast speed.
Easiness - Additionally decreases the regeneration time.

Ancient Bark (Buff)
While active, Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect.

Rugged - Increases all armor values.
Shippery - Increases defense values.
Divert - Chance to deflect close combat damage to the attacker.
Repel - Additional chance to evade weapon attacks.
Invigorate - Improved healing.
Effortless - Ancient Bark costs less energy.
Edaphic Lances
Spears break out of the ground and damage everyone who touches them.

Thorns - Adds more thorns to Edaphic Lances.
Density - Decreases distance between thorns, thus causing more damage to nearby opponents.
Thorns - Adds more thorns to Edaphic Lances.
Stings - Each thorn inflicts more damage.
Barbs - Successful hits have an increased chance to inflict bleeding wounds.
Singe - Thorns inflict additional fire damage.

Goldenglade Touch
Heals the Dryad over a brief period.

Flow - Increases hitpoint regeneration rate.
Bandage - Rapid heal when casting the spell.
Amity - Lightly heals nearby allies.
Persevere - Increases the attribute Willpower.
Amity - Lightly heals nearby allies.
Diligence - Increases duration of Goldenglade Touch.
Tangled Vine
A root sprouts from the ground holding opponents in one place with damaging from them.

Tendrils - Increases the damage of the strangling roots.
Sprawl - Increased duration of Tangled Vine.
Singe - Roots inflict additional fire damage.
Impair - Reduces the rooted opponents attack speed.
Encroach - Increases the range of Tangled Vine.
Intent - Increased chance to land critical hits.

 

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