Aspect: Arrant
Pyromancer
Choosing this aspect will render the Adept
as the classic mage, fully devoted to the element of fire.
The very nature of these studies is a burning aggression,
leading to a predominantly offensive style. Executing the
art of fire magic allows for a wide flexibility in which the
spells can easily be individually adapted.
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Ancestral Fireball
The classic spell favored by novices and masters
alike. However, variations allow the fireball to be
customized and wielded as a succession of blazing rapid fire
spheres, or it could become a large, explosive
fire-and-forget projectile.
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Greek Fire: Increases the chance
that the hit opponent will burn. |
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Explosion: Fireballs inflict area of
effect damage on nearby opponents. |
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Fusillade: Conjures an additional
fireball. Overall damage will be
increase but divided between the
fireballs. |
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Globe: The fireball increases in
power and inflicts more damage. |
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Fusillade: Conjures an additional
fireball. Overall damage will be
increase but divided between the
fireballs. |
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Hot Pursuit: Fireballs will follow
their targets. |
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Blazing Tempest
A tempestual wave of fire is sent forth in the desired
direction.
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Scorch: Inflicts more damage upon
impact. |
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Ignite: Increases the speed the fire
wave spreads at. |
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Spell Flow: Significantly decreases
the regeneration time of Blazing
Tempest. |
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Conflagration: Sets targets ablaze. |
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Fright: Chance that targeted
opponents will flee. |
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Ambition: Increases chance to land
critical hits. |
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Fire Demon (Buff)
Conjures a fire demon which enhances the effectiveness of
the High Elf's Arrant Pyromancer combat arts. The demon is
also able to cast Incandescent Skin and attack opponents
with fireballs.
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Puissance: Increases the level of
the conjured demon. |
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Renewal: Increases the hitpoint
regeneration of the demon. |
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Enliven: The demon reduces the cast
time of spells. (it's own spells) |
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Ward: Reduces the impact and
duration of incoming weakening
effects on the High Elf. |
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Modesty: Greatly reduces combat art
regeneration time penalty for the
High Elf while the demon is present. |
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Puissance: Increases the level of
the conjured demon. |
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Incandescent Skin (Buff)
The High Elf focuses on the ultimate control over all fire.
She will become practically immune to burns and she will
even be able to ignite incoming arrows while they are still
in flight. It also inflicts short range damage and the
Arrant Pyromancer aspect is increased for the duration of
this art.
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Inferno: Increases the chance to set
fire to opponents when they sustain
fire damage. |
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Combusting Arrows: Chance that
arrows may burn before inflicting
damage to the High Elf. |
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Energy Focus: Decreases the
regeneration time of the aspect
Arrant Pyromancer. |
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Revenge: Chance to reflect close
combat damage the High Elf receives. |
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Arrant Pyromancer Expertise: Further
decreases the regeneration time of
the aspect Arrant Pyromancer. |
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Fiery Ardor: Additionally increases
fire damage. |
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Incendiary Shower
A devastating shower of meteors will rain down on the
enemies in the target area and smash them to the ground. It
will be possible to enhance this spell to include a huge
meteor that will inflict heavy damage upon impact.
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Skull Smash: Adds chance for meteors
to stun targets. |
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Magma Rain: Increases the fire
damage of meteors. |
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Continuance: Prolongs the duration
of Incendiary Shower. |
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Smoldering Boulder: Increases the
physical damage of meteors. |
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Devastation: Increases the chance to
land critical hits. |
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Copious Shower: The meteors rain
down faster and with shortens
intervals. |
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Aspect: Mystic
Stormite
This art of magic is the opposite of fire
magic. It is much more defensive, although even a storm
magician is able to weave some powerful attack spells.
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Cascading Shroud
This spell casts a veil of invisibility around
the High Elf. Her body becomes almost invulnerable, with
normal weapons and arrows simply passing through the shroud
instead of inflicting damage.
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Faint: Reduces the probability of
being struck by weapons. |
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Mist: Additionally reduces physical
damage. |
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Intangible: Chance to fully resist
root effects. |
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Inconspicuous: Reduces the chance to
be detected by opponents. |
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Steam: Reduces the vulnerability to
fire effects. |
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Facileness: Increases run speed
while Shroud is active. |
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Crystal
Skin (Buff)
Improves armor rating and resistance against magic. Crystal
skin cannot be used in conjunction with Incandescent Skin.
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Freeze: Slows movement of enemies in
close combat range. |
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Glacial Mirror: Increases the chance
to reflect incoming detrimental
magical effects. |
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Feel Cold: Reduces target's ice
resistance. |
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Focalize: Increases the spell
intensity for the aspect Mystic
Stormite combat arts. |
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Mystic Stormite Expertise: Decreases
regeneration time for the Mystic
Stormite aspect. |
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Frosty Breeze: Additionally
increases ice damage. |
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Frost
Flare
A powerful frost blast is directed towards an opponent
inflicting damage over time while temporarily decreasing the
target's movement rate.
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Spell Flow: Significantly reduces
the regeneration time of Frost
Flare. |
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Freeze: Further reduces the targets
movement rate. |
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Constraint: Lowers the target's
chance to hit. |
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Frost: Additionally increases the
ice damage over time. |
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Icy Circle: Freezes opponents within
a significantly larger area around
the target. |
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Perpetuity: Increases the duration
of the freezing effects. |
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Glacial Thorns
The origins of this spell are unknown, yet it has
existed in spell books for as long as anyone can remember.
The High Elf Adept commands thorn-like splinters of ice and
hurls them towards her enemy. A mere wave of her hand will
either bundle the splinters into one burst or
turn the burst of icicles into a nova blasting
out in a circle with her in the center.
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Fusillade: Increases the number of
frozen thorns. |
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Frost: Increases the damage
inflicted by each frozen thorn. |
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Devastation: Increases chance to
land critical hits. |
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Pierce: Chance that thorns will
continue to spear forward after
hitting an opponent. |
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Fusillade: Increases the number of
frozen thorns. |
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Pierce: Chance that thorns will
continue to spear forward after
hitting an opponent. |
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Raging Nimbus
The High Elf is able to control the clouds and bring forth a
devastating tempest. Weakened opponents in the area will be
struck down by lightning. A raging blizzard sweeps across
the target area inflicting damage to all it touches.
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Hurricane: Lightning strikes more
frequently. |
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Wrath: Ice damage from lightning is
increased. |
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Momentum: Further decreases the
movement speed of opponents caught
in blizzard. |
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Roar: Reduces target's attack value. |
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Cyclone: Increases the duration of
the blizzard. |
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Extended Nimbus: Increases radius of
Raging Nimbus. |
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Aspect: Delphic
Arcania
This aspect comprises many powerful and
effective spells. A High Elf proficient in the study of the
Arcane Illusionist wields magic that will assist and
protect, equipping the mage for confrontations in melee
combat.
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Cobalt
Strike
A powerful streak of lightening hits the opponent inflicting
heavy magic damage. T-Energy beings will additionally suffer
from damage over time.
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Heavy Damage: Increases direct
damage output. |
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Chain Reaction: 80% chance that the
lighting will hit an additional
opponent. |
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Electrify: Increases the chance to
reduce enemy attributes. |
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Chain Reaction: 80% chance that the
lighting will hit an additional
opponent. |
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Explosion: Damages additional
opponents in the vicinity of the
target. |
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Critical: Increases chance to land
critical hits. |
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Expulse Magic
The High Elf has the power to dispel the magic of
others. She is able to instantly remove any magical
enhancement from the weapons of her opponents.
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Strength: Increases banishing
potential but maintains the same
effective radius. |
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Expansion: Increases the effective
radius but maintains the banishing
potential. |
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Pentagram: Reduces duration and
impact of incoming weakening
effects. |
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Banish Dead: Damages undead
creatures within the area of effect. |
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Protection: Chance to block direct
magical damage. |
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Banish Creation: Damages T-Energy
creatures within the area of effect. |
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Grand
Invigoration (Buff)
While active, hitpoints and spells will regenerate at an
increased rate.
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Arrant Pyromancer Expertise:
Decreases regeneration time for the
Arrant Pyromancer aspect. |
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Mystic Stormite Expertise: Decreases
regeneration time for the Mystic
Stormite aspect. |
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Replenish: Further decreases the
regeneration time of spells. |
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Life Energy: Additional increases
the hitpoint regeneration rate. |
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Resilience: Reduces duration and
impact of incoming detrimental
effects. |
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Fleetness: Increases run speed while
Grand Invigoration is active. |
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Magic Coup
The High Elf is able to enchant a weapon in such
way that its damage is turned into magical damage. Such a
blow cannot be evaded and there is a possibility that it may
hit several opponents in the close vicinity.
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Target Focus: Increases chance that
target can't evade or parry. |
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Heavy Damage: Increases direct
damage output. |
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Life Leech: leeches life from the
targets and adds it to the caster's
life. |
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Steal Mana: Steals combat art energy
from target. |
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Critical: Increases chance to land
critical hits. |
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Stray Damage: Adds a chance to also
hit nearby targets. |
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Shadow Step
With this spell the High Elf can teleport to any
location within her line of sight. She will even be able to
render herself invisible or invulnerable after the teleport
making this spell a valuable strategic asset.
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Phase Shift: Decreases the
regeneration time of Shadow Step. |
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Escape: Chance to break all rooting
effects when teleporting. |
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Vanish: Remain invisible for a few
seconds after teleporting. |
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Sanctuary: Invulnerable for a brief
period after teleporting. |
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Explosion: Damages opponents in the
vicinity of the High Elf when
teleporting. |
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Mend: Heals the caster during
teleport. |
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