Wolfe's Lair

S2FA Inquisitor S2FA

 

Aspect: Gruesome Inquisition
 

The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them.

 

Callous Execution
Powerful blow or stab that will inflict heavy damage on an opponent.

Bleed - An attack which inflicts damage and causes bleeding (damage over time).
Tenacity - An attack that will slightly recharge all combat arts.
Lacerate - The target suffers from a deep wound that will decrease the base hitpoint value for a brief period.
Startle - Chance to leave the target opponent stunned for a brief period.
Draw Life - Draws life from the opponents.
Judgment - Increases chance for critical hits.
Frenetic Fervor
Increases attack speed and maximum weapon value for a brief period.

Faith - Reduces casting time for spells.
Fanaticism - Increases attack and cast speed.
Contemplation - Increases the Inquisitor's dodge chance.
Resolve - Increases the Inquisitor's attack value.
Relentless - Increases the duration of Frenetic Fervor.
No Escape - Increases run speed.
Mortifying Pillory
The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage.

Disgrace - Reduces the opponent's armor value for a brief period.
Loathing - Increases the chance that more opponents attack the outlaw.
Proclamation - Increases the threat the outlaw poses to other opponents.
Expulsion - Forces the target to remain an outlaw for a longer period of time.
Mortify - Reduces the target's defense value.
Decay - Adds more poison damage.
Purifying Chastisement (Buff)
Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.

Purge - Increases inflicted fire damage.
Mystic - Increases inflicted magic damage.
Merciless - The threshold for the maximum effectiveness is raised to 35% of remaining hitpoints.
Eradicate - Greatly increases the chance for critical hits.
Inure - The Inquisitor sustains less damage.
Hallow - Adds more damage.
Ruthless Mutilation
A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.

Deprivation - Even further reduces movement speed of affected opponents.
Lire - Increases the damage inflicted upon all affected opponents.
Dolor - Adds a chance to draw life from the target opponent.
Petrify - Adds a chance to stun opponents briefly.
Smolder - Adds fire damage to each successful hit.
Frenzy - Chance for double hits on each affected opponent.
Aspect: Astute Supremacy
 

The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them!

 

Clustering Maelstrom
Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.

Gravitation - Adds a damage bonus to Clustering Maelstrom.
Chaos - Opponents tumbling into other opponents will inflict more damage.
Vortex - Increases the range of Clustering Maelstrom.
Gash - Adds bleeding damage (damage over time).
Vortex - Increases the range of Clustering Maelstrom.
Stupefy - Add a chance to stun opponents briefly.
Levin Array
Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor.

Disperse - Increases the angle of effectiveness.
Elongation - Increases the range of the lightning streaks.
Paralyze - Briefly decreases movement speed of affected opponents.
Hesitation - Briefly reduces the opponents attack speed.
Steal Life - Adds a chance to draw life from opponents.
Dynamic- Increases the chance for critical hits.
Raving Thrust
An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.

Lash Out - Increases the range of Raving Thrust.
Bedaze - Adds a chance to stun opponents briefly.
Relay - Opponents near the targeted opponent will also be knocked back.
Vehemence - Increases damage caused.
Legion - A successful hit greatly reduces the target's base hitpoints for a brief period.
Tumble - Adds a chance to disarm opponents when they are knocked back.
Reverse Polarity (Buff)
While active, this aura grants a chance to reflect ranged damage back to its source.

Rebound - Adds a chance to reflect magic damage.
Sphere - Opponents within a certain radius around the Inquisitor will be hit and damaged by small streaks of lightning.
Counterblow - Adds a chance to reflect close combat damage.
Perfection - Increases the effectiveness against ranged damage.
Exploit - Each party member receives 5% of the damage intended for the Inquisitor.
Evade - Increases the defense value.
Zealous Doppelganger
Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor.

Incentive - Increases the doppelganger's defense and attack values.
Vigor - The doppelganger receives a minor hitpoint regeneration rate.
Equal - The doppelganger receives the aspect Gruesome Inquisition.
Equal - The doppelganger receives the aspect Astute Supremacy.
The doppelganger's lifespan increases by 30%.
Causes permanent doppelganger (buff).
Aspect: Nefarious Underworld
 

The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death.

 

Dislodged Spirit
A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.

Gelidity - Increases the ice damage.
Spite - Increases the duration of the soul being held.
Deprivation - Further decreases opponent's attributes while the soul is being held.
Torture - Adds damage over time.
Stimulate - Steals energy from the target, which will decrease the regeneration time of combat arts.
Wildfire - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage.
Eruptive Desecration
Causes corpses to explode, inflicting damage to nearby opponents.

Greed - Adds a chance to receive additional items from the corpse.
Restore - The soul of a corpse will heal the Inquisitor.
Violence - Increases the damage dealt by explosions.
Danger Zone - Increases the damage range of explosions.
Apocalypse - Increases the explosion's range.
Plaque - The explosion has an additional poisonous effect.
Inexorable Subjugation
A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor.

Brunt - Inflicts more magic damage per time unit.
Effort - Magic damage is inflicted more frequently.
Fanatic - Increases attack speed of the spectral companion.
Menace - The spectral companion poses a significantly higher threat to opponents.
Probation - Increases the lifespan of the spectral companion.
Reclaim - Heals a certain amount of the Inquisitor's hitpoints when he creates the spectral companion.
Paralyzing Dread
Slows down all attacks by opponents in the vicinity of the Inquisitor.

Panic - Reduces the opponent's attack value.
Despair - Reduces the opponent's resistance values.
Decrepit - Reduces attack speed even more and additionally reduces run speed.
Demoralize - Adds a chance to instill fear into opponents and make them run away for a brief period.
Extension - Increases the range of effect.
Confidence - Increases attack value.
Soul Reaver (Buff)
The essences of fallen corpses will rise and surround the Inquisitor. Whenever a fresh soul is raised, the duration of their stay is reset. Each additional soul grants a bonus.

Deathmagic - Souls inflict magic damage to nearby opponents.
Zealot - Increases the lifespan of each reanimated soul.
Recreation - Increases the Inquisitor's hitpoint regeneration rate while accompanied by souls.
Source - Decreases the regeneration time of combats arts while the Inquisitor is accompanied by souls.
Zealot - Increases the lifespan of each reanimated soul.
Soul Imbiber - Heals the Inquisitor every time he collects a soul.

 

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