Aspect: Gruesome Inquisition
The Inquisitor uses his privileges and an extremely high
degree of sadism as only these former clergymen do. He
disposes of his opponents by various cruel means such as
shackling them to a pillory or even executing them.
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Callous Execution
Powerful blow or stab that will inflict heavy damage on an
opponent.
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Bleed - An attack which inflicts
damage and causes bleeding (damage
over time). |
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Tenacity - An attack that will
slightly recharge all combat arts. |
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Lacerate - The target suffers from a
deep wound that will decrease the
base hitpoint value for a brief
period. |
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Startle - Chance to leave the target
opponent stunned for a brief period. |
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Draw Life - Draws life from the
opponents. |
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Judgment - Increases chance for
critical hits. |
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Frenetic Fervor
Increases attack speed and maximum weapon value for a brief
period.
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Faith - Reduces casting time for
spells. |
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Fanaticism - Increases attack and
cast speed. |
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Contemplation - Increases the
Inquisitor's dodge chance. |
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Resolve - Increases the Inquisitor's
attack value. |
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Relentless - Increases the duration
of Frenetic Fervor. |
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No Escape - Increases run speed. |
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Mortifying Pillory
The target opponent is condemned as outlaw, granting former
allies a chance to turn against the target. Additionally,
portions of weapon damage will be converted into poison
damage.
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Disgrace - Reduces the opponent's
armor value for a brief period. |
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Loathing - Increases the chance that
more opponents attack the outlaw. |
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Proclamation - Increases the threat
the outlaw poses to other opponents. |
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Expulsion - Forces the target to
remain an outlaw for a longer period
of time. |
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Mortify - Reduces the target's
defense value. |
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Decay - Adds more poison damage. |
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Purifying Chastisement (Buff)
Channels physical pain into offensive damage. The more the
Inquisitor is wounded by opponents, the greater the damage
he wields, up to a maximum threshold.
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Purge - Increases inflicted fire
damage. |
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Mystic - Increases inflicted magic
damage. |
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Merciless - The threshold for the
maximum effectiveness is raised to
35% of remaining hitpoints. |
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Eradicate - Greatly increases the
chance for critical hits. |
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Inure - The Inquisitor sustains less
damage. |
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Hallow - Adds more damage. |
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Ruthless Mutilation
A strike that will damage and slow down all opponents within
a half-circle in front of the Inquisitor.
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Deprivation - Even further reduces
movement speed of affected
opponents. |
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Lire - Increases the damage
inflicted upon all affected
opponents. |
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Dolor - Adds a chance to draw life
from the target opponent. |
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Petrify - Adds a chance to stun
opponents briefly. |
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Smolder - Adds fire damage to each
successful hit. |
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Frenzy - Chance for double hits on
each affected opponent. |
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Aspect: Astute Supremacy
The Inquisitor becomes almost invincible. He can take on
hordes of enemies, hurling powerful streaks of lightning
towards them, or he can steal their souls and use them to
his advantage. No one is able to withstand them!
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Clustering Maelstrom
Everything within range of the maelstrom will be drawn in to
collide heavily at its core. Opponents will sustain damage
from the collision.
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Gravitation - Adds a damage bonus to
Clustering Maelstrom. |
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Chaos - Opponents tumbling into
other opponents will inflict more
damage. |
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Vortex - Increases the range of
Clustering Maelstrom. |
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Gash - Adds bleeding damage (damage
over time). |
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Vortex - Increases the range of
Clustering Maelstrom. |
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Stupefy - Add a chance to stun
opponents briefly. |
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Levin Array
Several streaks of lightning will shoot forward, inflicting
damage on all opponents within a cone-shaped area in front
of the Inquisitor.
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Disperse - Increases the angle of
effectiveness. |
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Elongation - Increases the range of
the lightning streaks. |
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Paralyze - Briefly decreases
movement speed of affected
opponents. |
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Hesitation - Briefly reduces the
opponents attack speed. |
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Steal Life - Adds a chance to draw
life from opponents. |
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Dynamic- Increases the chance for
critical hits. |
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Raving Thrust
An opponent within medium range is knocked back. Each
additional opponent that the first opponent careens into
will sustain damage.
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Lash Out - Increases the range of
Raving Thrust. |
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Bedaze - Adds a chance to stun
opponents briefly. |
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Relay - Opponents near the targeted
opponent will also be knocked back. |
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Vehemence - Increases damage caused. |
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Legion - A successful hit greatly
reduces the target's base hitpoints
for a brief period. |
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Tumble - Adds a chance to disarm
opponents when they are knocked
back. |
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Reverse Polarity (Buff)
While active, this aura grants a chance to reflect ranged
damage back to its source.
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Rebound - Adds a chance to reflect
magic damage. |
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Sphere - Opponents within a certain
radius around the Inquisitor will be
hit and damaged by small streaks of
lightning. |
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Counterblow - Adds a chance to
reflect close combat damage. |
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Perfection - Increases the
effectiveness against ranged damage. |
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Exploit - Each party member receives
5% of the damage intended for the
Inquisitor. |
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Evade - Increases the defense value. |
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Zealous Doppelganger
Summons a doppelganger of the Inquisitor, which will provide
support in battle. If the Inquisitor dies while the
doppelganger is active, the doppelganger will become the new
Inquisitor.
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Incentive - Increases the
doppelganger's defense and attack
values. |
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Vigor - The doppelganger receives a
minor hitpoint regeneration rate. |
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Equal - The doppelganger receives
the aspect Gruesome Inquisition. |
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Equal - The doppelganger receives
the aspect Astute Supremacy. |
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The doppelganger's lifespan
increases by 30%. |
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Causes permanent doppelganger
(buff). |
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Aspect: Nefarious Underworld
The darkest among the Inquisitors excel in the dark arts.
They feed on souls and they desecrate corpses in order to
enhance their own powers. They can even frighten their
opponents literally to death.
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Dislodged Spirit
A single touch causing ice damage while it tears the soul
from the opponent. The opponent's attributes will diminish
significantly for a brief period until the soul finds its
way back into the body.
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Gelidity - Increases the ice damage. |
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Spite - Increases the duration of
the soul being held. |
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Deprivation - Further decreases
opponent's attributes while the soul
is being held. |
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Torture - Adds damage over time. |
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Stimulate - Steals energy from the
target, which will decrease the
regeneration time of combat arts. |
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Wildfire - If an opponent dies while
his soul is being held, the soul
will explode and inflict minor area
damage. |
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Eruptive Desecration
Causes corpses to explode, inflicting damage to nearby
opponents.
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Greed - Adds a chance to receive
additional items from the corpse. |
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Restore - The soul of a corpse will
heal the Inquisitor. |
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Violence - Increases the damage
dealt by explosions. |
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Danger Zone - Increases the damage
range of explosions. |
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Apocalypse - Increases the
explosion's range. |
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Plaque - The explosion has an
additional poisonous effect. |
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Inexorable Subjugation
A channeled beam hits and petrifies the opponent.
Additionally, the beam inflicts magic damage. If the
opponent dies while Subjugation is active, the unfortunate
soul will transform into a spectral companion of the
Inquisitor.
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Brunt - Inflicts more magic damage
per time unit. |
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Effort - Magic damage is inflicted
more frequently. |
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Fanatic - Increases attack speed of
the spectral companion. |
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Menace - The spectral companion
poses a significantly higher threat
to opponents. |
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Probation - Increases the lifespan
of the spectral companion. |
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Reclaim - Heals a certain amount of
the Inquisitor's hitpoints when he
creates the spectral companion. |
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Paralyzing Dread
Slows down all attacks by opponents in the vicinity of the
Inquisitor.
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Panic - Reduces the opponent's
attack value. |
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Despair - Reduces the opponent's
resistance values. |
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Decrepit - Reduces attack speed even
more and additionally reduces run
speed. |
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Demoralize - Adds a chance to
instill fear into opponents and make
them run away for a brief period. |
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Extension - Increases the range of
effect. |
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Confidence - Increases attack value. |
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Soul Reaver (Buff)
The essences of fallen corpses will rise and surround the
Inquisitor. Whenever a fresh soul is raised, the duration of
their stay is reset. Each additional soul grants a bonus.
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Deathmagic - Souls inflict magic
damage to nearby opponents. |
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Zealot - Increases the lifespan of
each reanimated soul. |
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Recreation - Increases the
Inquisitor's hitpoint regeneration
rate while accompanied by souls. |
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Source - Decreases the regeneration
time of combats arts while the
Inquisitor is accompanied by souls. |
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Zealot - Increases the lifespan of
each reanimated soul. |
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Soul Imbiber - Heals the Inquisitor
every time he collects a soul. |
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