Wolfe's Lair

S2FA Shadow Warrior S2FA

 

Aspect: Death Warrior

In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts.

 

Demonic Blow
The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially useful against strong or heavily-armored opponents.

Wounding - Chance to cause an open wound (damage over time).
Vehemence - Allows Demonic Blow to inflict area damage on nearby opponents.
Frailty - Temporarily reduces the opponent's armor class.
Poisoning - Adds poison damage (damage over time).
Unseat - Chance to throw riders off their mounts.
Trauma - Chance to cause a severe wound.

Grim Resilience (Buff)
This combat art enables the Shadow Warrior to increase his life force and regeneration for all combat arts. However, the damage he inflicts will decrease while the art is active.

Fortify - Increases hitpoint bonus.
Rejuvenation - Increases the hitpoint regeneration rate.
Readiness - Adds a defense value rendering the Shadow Warrior harder to hit.
Discipline - Reduces the regeneration time of other combat arts.
Reflex - Increases the chance to evade attacks.
Safeguard - Significantly increases physical resistance.
Rousing Command
The Shadow Warrior charges towards his target in a straight line while his battle cry crescendos. The longer the distance for his charge, the more devastating is the effect upon impact.

War Song - The battle cry intensifies and increases the attack values even more.
Persistence - Prolongs the duration of Rousing Command.
Spur - Increases run speed.
Impulse - Increases attack speed.
Surge - The regeneration time of all combat arts is decreased while Rousing Command is active.
Leader - Rousing Command will also affect nearby party members.
Ruinous Onslaught
The Shadow Warrior attacks his opponents with greater speed increasing his defense values.

Getaway - Chance to escape root spells.
Fend - Further increases the defense value.
Patch - Heals a small amount of hit points.
Adrenaline - The Shadow Warrior sustains less damage during the charge.
Routine - Decreases the regeneration time of Ruinous Onslaught.
Adrenaline - The Shadow Warrior sustains less damage during the charge.
Scything Sweep
A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.

Force - Scything Sweep is executed with more power and inflicts more damage.
Knockback - Increases the chance to knock opponents back. If they tumble against additional opponents they will inflict damage upon impact.
Intent - Chance to land critical hits.
Numb - A purposeful blow with an added chance to stun opponents for a brief period.
Hurt - The sweep hurls opponents who are within the area of effect away.
Rage - Each hit will store additional energy. This energy will discharge with the first successful hit after the Scything Sweep.

Aspect: Malevolent Champion

The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic use in favor of physical attacks.

 

Augmenting Guidon
A stationary banner which increases defense and attack values for every party member within its range.

Elite - Increases attack and defense values by 50%.
Ensign - Expands the area of effect.
Healing - Heals party members within area of effect.
Tutor - Grants more experience from opponents within area of effect.
Fear - Reduces attack values of all opponents within the area of effect.
Leadership - Increases the attack speed of party members within area of effect.
Belligerent Vault
The Shadow Warrior leaps purposefully towards his target.

Reach - Extends the range of Belligerent Vault.
Routine - Decreases the regeneration time for Belligerent Vault.
Unaware - Reduces the opponent's defense value.
Shock - Opponents at the starting location of the jump become confused which slows them down.
Commotion - Chance to briefly stun opponents in the designated area when the Shadow Warrior lands.
Unbound - Good chance to escape rooting effects.
Frenzied Rampage
This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.

Double Attack - Chance to strike twice with one hit.
Wounding - Chance that a successful hit will leave the opponent with an open wound (damage over time).
Double Strike - Increases the chance for a double attack.
Intent - Chance to land critical hits.
Envenom - Adds poison damage to Frenzied Rampage.
Vampire - Chance for the Shadow Warrior to leech hitpoints from the target and add them to his own hitpoints.
Killing Spree
The Shadow Warrior launches himself into a state of battle frenzy, where every successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges.

Control - Additionally increases the Shadow Warrior's attack value.
Berserk - The Shadow Warrior's damage output increases when he is injured.
Burst - A damage bonus is added to the energy discharge.
Perseverance - Prolongs the duration of Killing Spree.
Sway - Additionally increases the Shadow Warrior's attack speed.
Sear - Adds fire damage to the discharge.

Reflective Emanation (Buff)
Reflective aura with a certain chance to mirror close combat damage back at the attacker.

Tough - Adds a chance to reflect stun effects.
Backlash - Adds a chance to also reflect ranged attacks.
Unstoppable - Adds a chance to reflect root effects.
Antimagic - Adds a chance to reflect incoming spells.
Riposte - Adds a chance to increase to reflected damage.
Idol - Extends the reflective effect to all party members.

Aspect: Astral Lord

The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.

 

Nether Allegiance (Buff)
The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until they are extinguished.

Squad - Conjures an additional spectral soldier.
Sharp Blades - The spectral soldiers inflict more damage.
Commander - Conjures yet another spectral soldier.
Tower Shield - Equips the conjured spectral soldiers with significantly improved shields.
Refreshment - Increases the hitpoint regeneration rate of the spectral soldiers.
Elite Equipment - Enhances the spectral soldiers' armor.
Rallied Souls
The souls of those who have fallen recently will come to life for a brief period once again and fight alongside the Shadow Warrior. However, their undead life dwindles rapidly.

Armament - The animated corpses will receive an armor bonus.
Dark Realm - Increases the effective range of the conjuration.
Vivification - The animated corpses live twice as long and their overall hitpoints are increased.
Demand - Increases the number of animated corpses.
Contagion - Adds a chance for the animated corpses to infect their victims, turning them into undead servants.
Furor - Animated corpses inflict more damage.
Shadow Veil
The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells his shadow veil will be lifted, rendering him visible.

Creep - Opponents have to get closer to detect the Shadow Warrior walking among them while Shadow Veil is active.
Avoidance - Reduces the effects of incoming detrimental spells.
Nimble - Increases run speed while Shadow Veil is active.
Fade - Greatly reduces the detection radius while casting spells.
Sinister Pact - The effect of Shadow Veil is permanent rather than temporary.
Shadow Master - Significantly reduces the regeneration time for Shadow Veil.

Skeletal Fortification
Summons a stationary skeletal tower that will fire projectiles at opponents within a certain radius.

Rapid Fire - Increases the skeletal tower's firing rate.
Focus - Reduces the cooldown time for the skeletal tower.
Ice Shards - Adds ice damage.
Arcane Power - Adds magic damage.
Scatter Shot - Adds another projectile to the skeletal tower.
Perforate - The arrows pierce through their targets and continue on their flight paths.
Spectral Hand
This combat art creates a spectral image of the Shadow Warrior’s main hand and the weapon it is wielding. The Shadow Warrior will be able to use this phantom in order to strike at enemies who are at a distance as if they were right next to him. The opponent will only notice the apparitional weapon of the attacker.

Swiftness - Increases attack speed.
Clout - Increases the damage the spectral hand inflicts.
Chill - The spectral hand inflicts additional ice damage.
Intent - Increases the chance to land critical hits.
Double Attack - Chance to strike twice with one hit.
Destruction - Increases all damage types of the spectral hand.

 

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