Aspect: Death Warrior
In this aspect, the
Shadow Warrior fights solely as a behemoth of a fighter and
does not weave any kind of magic. His main characteristics
are pure strength and stamina. He will bellow a mighty
battle cry every time he lashes out at an enemy with one of
his powerful combat arts.
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Demonic
Blow
The Shadow Warrior focuses his entire strength in a mighty,
purposeful blow. This attack is especially useful against
strong or heavily-armored opponents.
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Wounding - Chance to cause an open
wound (damage over time). |
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Vehemence - Allows Demonic Blow to
inflict area damage on nearby
opponents. |
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Frailty - Temporarily reduces the
opponent's armor class. |
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Poisoning - Adds poison damage
(damage over time). |
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Unseat - Chance to throw riders off
their mounts. |
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Trauma - Chance to cause a severe
wound. |
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Grim
Resilience (Buff)
This combat art enables the Shadow Warrior to increase his
life force and regeneration for all combat arts. However,
the damage he inflicts will decrease while the art is active.
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Fortify - Increases hitpoint bonus. |
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Rejuvenation - Increases the
hitpoint regeneration rate. |
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Readiness - Adds a defense value
rendering the Shadow Warrior harder
to hit. |
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Discipline - Reduces the
regeneration time of other combat
arts. |
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Reflex - Increases the chance to
evade attacks. |
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Safeguard - Significantly increases
physical resistance. |
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Rousing
Command
The Shadow Warrior charges towards his target in a straight
line while his battle cry crescendos. The longer the
distance for his charge, the more devastating is the effect
upon impact.
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War Song - The battle cry
intensifies and increases the attack
values even more. |
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Persistence - Prolongs the duration
of Rousing Command. |
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Spur - Increases run speed. |
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Impulse - Increases attack speed. |
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Surge - The regeneration time of all
combat arts is decreased while
Rousing Command is active. |
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Leader - Rousing Command will also
affect nearby party members. |
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Ruinous
Onslaught
The Shadow Warrior attacks his opponents with greater speed
increasing his defense values.
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Getaway - Chance to escape root
spells. |
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Fend - Further increases the defense
value. |
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Patch - Heals a small amount of hit
points. |
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Adrenaline - The Shadow Warrior
sustains less damage during the
charge. |
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Routine - Decreases the regeneration
time of Ruinous Onslaught. |
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Adrenaline - The Shadow Warrior
sustains less damage during the
charge. |
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Scything Sweep
A powerful blow strikes all opponents in front of the Shadow
Warrior and knocks them back. This blow is very effective
against large hordes of opponents and it may help to break
free from the grasp of enemies.
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Force - Scything Sweep is executed
with more power and inflicts more
damage. |
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Knockback - Increases the chance to
knock opponents back. If they tumble
against additional opponents they
will inflict damage upon impact. |
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Intent - Chance to land critical
hits. |
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Numb - A purposeful blow with an
added chance to stun opponents for a
brief period. |
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Hurt - The sweep hurls opponents who
are within the area of effect away. |
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Rage - Each hit will store
additional energy. This energy will
discharge with the first successful
hit after the Scything Sweep. |
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Aspect: Malevolent Champion
The Shadow Warrior of
this aspect is a skilled, agile and battle-hardened warrior,
disregarding magic use in favor of physical attacks.
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Augmenting Guidon
A stationary banner which increases defense and attack
values for every party member within its range.
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Elite - Increases attack and defense
values by 50%. |
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Ensign - Expands the area of effect. |
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Healing - Heals party members within
area of effect. |
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Tutor - Grants more experience from
opponents within area of effect. |
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Fear - Reduces attack values of all
opponents within the area of effect. |
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Leadership - Increases the attack
speed of party members within area
of effect. |
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Belligerent Vault
The Shadow Warrior leaps purposefully towards his target.
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Reach - Extends the range of
Belligerent Vault. |
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Routine - Decreases the regeneration
time for Belligerent Vault. |
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Unaware - Reduces the opponent's
defense value. |
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Shock - Opponents at the starting
location of the jump become confused
which slows them down. |
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Commotion - Chance to briefly stun
opponents in the designated area
when the Shadow Warrior lands. |
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Unbound - Good chance to escape
rooting effects. |
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Frenzied Rampage
This attack consists of a quick succession of strikes
directed at one or more targets. Further developments of
this combat art include an increased number of strikes or
better aim of the hits.
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Double Attack - Chance to strike
twice with one hit. |
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Wounding - Chance that a successful
hit will leave the opponent with an
open wound (damage over time). |
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Double Strike - Increases the chance
for a double attack. |
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Intent - Chance to land critical
hits. |
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Envenom - Adds poison damage to
Frenzied Rampage. |
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Vampire - Chance for the Shadow
Warrior to leech hitpoints from the
target and add them to his own
hitpoints. |
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Killing
Spree
The Shadow Warrior launches himself into a state of battle
frenzy, where every successful hit stores additional damage
up to a maximum value. The amassed damage is released in one
or several mighty discharges.
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Control - Additionally increases the
Shadow Warrior's attack value. |
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Berserk - The Shadow Warrior's
damage output increases when he is
injured. |
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Burst - A damage bonus is added to
the energy discharge. |
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Perseverance - Prolongs the duration
of Killing Spree. |
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Sway - Additionally increases the
Shadow Warrior's attack speed. |
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Sear - Adds fire damage to the
discharge. |
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Reflective Emanation (Buff)
Reflective aura with a certain chance to mirror close combat
damage back at the attacker.
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Tough - Adds a chance to reflect
stun effects. |
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Backlash - Adds a chance to also
reflect ranged attacks. |
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Unstoppable - Adds a chance to
reflect root effects. |
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Antimagic - Adds a chance to reflect
incoming spells. |
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Riposte - Adds a chance to increase
to reflected damage. |
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Idol - Extends the reflective effect
to all party members. |
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Aspect: Astral Lord
The warrior who becomes
an Astral Lord commands the spirits of the damned, summoning
them forth and overseeing the battle from his ranged vantage
point. To lead the charge into close combat, the Shadow
Warrior must also follow either of the Death Warrior or
Malevolent Champion aspects.
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Nether
Allegiance (Buff)
The Shadow Warrior is able to conjure spectral soldiers to
accompany him. These apparitions will remain until they are
extinguished.
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Squad - Conjures an additional
spectral soldier. |
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Sharp Blades - The spectral soldiers
inflict more damage. |
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Commander - Conjures yet another
spectral soldier. |
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Tower Shield - Equips the conjured
spectral soldiers with significantly
improved shields. |
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Refreshment - Increases the hitpoint
regeneration rate of the spectral
soldiers. |
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Elite Equipment - Enhances the
spectral soldiers' armor. |
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Rallied
Souls
The souls of those who have fallen recently will come to
life for a brief period once again and fight alongside the
Shadow Warrior. However, their undead life dwindles rapidly.
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Armament - The animated corpses will
receive an armor bonus. |
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Dark Realm - Increases the effective
range of the conjuration. |
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Vivification - The animated corpses
live twice as long and their overall
hitpoints are increased. |
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Demand - Increases the number of
animated corpses. |
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Contagion - Adds a chance for the
animated corpses to infect their
victims, turning them into undead
servants. |
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Furor - Animated corpses inflict
more damage. |
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Shadow
Veil
The Shadow Warrior will temporarily become invisible. When
he executes short-range attacks or casts spells his shadow
veil will be lifted, rendering him visible.
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Creep - Opponents have to get closer
to detect the Shadow Warrior walking
among them while Shadow Veil is
active. |
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Avoidance - Reduces the effects of
incoming detrimental spells. |
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Nimble - Increases run speed while
Shadow Veil is active. |
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Fade - Greatly reduces the detection
radius while casting spells. |
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Sinister Pact - The effect of Shadow
Veil is permanent rather than
temporary. |
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Shadow Master - Significantly
reduces the regeneration time for
Shadow Veil. |
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Skeletal Fortification
Summons a stationary skeletal tower that will fire
projectiles at opponents within a certain radius.
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Rapid Fire - Increases the skeletal
tower's firing rate. |
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Focus - Reduces the cooldown time
for the skeletal tower. |
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Ice Shards - Adds ice damage. |
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Arcane Power - Adds magic damage. |
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Scatter Shot - Adds another
projectile to the skeletal tower. |
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Perforate - The arrows pierce
through their targets and continue
on their flight paths. |
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Spectral Hand
This combat art creates a spectral image of the Shadow
Warrior’s main hand and the weapon it is wielding. The
Shadow Warrior will be able to use this phantom in order to
strike at enemies who are at a distance as if they were
right next to him. The opponent will only notice the
apparitional weapon of the attacker.
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Swiftness - Increases attack speed. |
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Clout - Increases the damage the
spectral hand inflicts. |
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Chill - The spectral hand inflicts
additional ice damage. |
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Intent - Increases the chance to
land critical hits. |
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Double Attack - Chance to strike
twice with one hit. |
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Destruction - Increases all damage
types of the spectral hand. |
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