Wolfe's Lair

S2FA Temple Guardian S2FA

 

Aspect: Devout Guardian
 

The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses.

 

Battle Extension
An additional arm that will fell opponents during battle.

Double Attack - Chance to strike twice with one hit.
Hydraulics - Successful hits will inflict more damage.
Efficiency - Decreases the regeneration time of Battle Extension.
Impairment - Reduces target's evade chance.
Double Attack - Chance to strike twice with one hit.
Intent - Increased chance to land a critical hit.
Combat Alert
Increases the attack and defense value.

Assault - Increased attack value for all weapons.
Barricade - Improved defense against weapons.
Riposte - Chance to reflect close combat damage.
Repair - Minor replenishment of hitpoints.
Party Protection - Extends Combat Alert to party members within range.
Permanent - Combat Alert is transformed from a temporary into permanent buff.
Deathly Spears
Long spears will sprout from the Temple Guardian’s body in order to protect him from attacks within range.

Batter - Significant chance to knock back nearby enemies.
Gore - The Temple Guardian deals more damage when hurt.
Singe - Deathly Spears inflict additional fire damage.
Occult - Deathly Spears inflict additional magic damage.
Jab - Spears strike repeatedly.
Wounding - Considerable chance to cause and open wound (damage over time).
Dedicated Blow
A portion of physical damage is converted to the damage source, which the opponent has least resistance to.

Transformation - Converts even more damage into the damage type the victim is least resistant to.
Bedazed - Adds a chance to stun opponents briefly.
Intent - Adds chance to do a critical hit.
Confident - Significantly increases chance to hit.
Enforce - Dedicated Blow inflicts more damage.
Impact - Chance to inflict a deep wound.
T-Energy Shroud (Buff)
Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield.

Power - Increases shield energy.
Derogate - T-Energy Shroud sends out pulses that inflict damage to nearby opponents.
Recharge - Enables energy recharge while in combat.
Reduction - Slightly reduces incoming damage.
Power - Increases shield energy.
Reflection - Chance to reflect magic.

Aspect: Lost Fusion

One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents.

 

Amplifying Discharge
A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target.

Ice bullets - Bullets inflict additional ice damage.
Ricochet - Chance that bullet will hit an additional target.
Momentum - Chance to knock back opponents.
Ricochet - Chance that bullet will hit an additional target.
Ice bullets - Bullets inflict additional ice damage.
Speed shot - Decreases the regeneration time of Amplifying Discharge.
Archimedes Beam
The Temple Guardian’s left arm unfolds a large parabolic mirror and fires a powerful beam of concentrated energy.

Paralyze - Considerably decreases target's movement speed.
Bundle - Beam inflicts higher damage.
Weaken - Significant chance to decrease target's attributes.
Intent - Increases chance to critical.
Shelter - Reduces incoming damage while active.
Annul - Significant chance to dispel beneficial spells (buffs) from target.
Furious Emblazer
A jet of molten fire burns everything in the Temple Guardian's path.

Accelerant - Furious Emblazor inflicts more fire damage.
Immolation - Considerable chance that victims will sustain additional fire damage over time.
Terror - Chance that hit opponents will run away.
Incapacitate - Chance to briefly stun the target.
Intensify - Increases the damage output of Furious Emblazor.
Burnout - Increased damage against severely injured opponents.
Jolting Touch
The Temple Guardian clutches his opponent with the left hand immobilizing him and sending out electrical impulses for several seconds.

Payback - Chance to reflect melee damage.
Life Leach - Each impulse leeches life from the target and adds it to the caster's life.
Self Repair - Adds a minor self healing effect to every impulse.
Voltage - Each impulse increases Combat Art regeneration.
Shelter - Reduces incoming damage while active.
Flux - Increases pulse frequency.
Propelled Levitation
The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents.

Fuel - Decreases regeneration time of Propelled Levitation.
Super charger - Increases damage range.
Boost - Propelled Levitation will cover longer distances.
Jet Stream - Opponents within range will sustain additional fire damage.
Emergency Lift-off - Enables lift-off even when under the influence of immobilizing spells.
Flux - Increases the jet nozzles' pulse frequency.

Aspect: Source Warden

T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.

 

Charged Grid
T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time.

Substance - Increases heal effect on allies.
Havoc - Increases inflicted damage.
Substance - Increases heal effect on allies.
Unnatural Selection - Inflicts higher damage to severely wounded opponents.
Longevity - Increases duration of Charged Grid.
Widen - Increases range of Charged Grid.
Fiery Ember
Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance.

Incinerate - Increases fire damage within range.
Scald - Reduces target's attack speed.
Frost Protection - Reduces ice damage even more.
Churn - Further reduces target's fire resist.
Conservation - Reduces regeneration time.
Sustain - Increases duration of Fiery Ember.
Icy Evanescence
Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to fire resistance.

Ice Needles - Increases ice damage within range.
Freeze - Reduces target's movement rate.
Fire Protection - Reduces fire damage even more.
Deep Frost - Further reduces target's ice resist.
Conservation - Reduces regeneration time.
Sustain - Increases duration of Icy Evanescence.
Primal Mutation
Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal.

Combust - Transforms physical damage into fire damage.
Theurgy - Transforms physical damage into magic damage.
Mutate - Increases chance to transform the target.
Helpless - Briefly reduces target's attributes.
Demolition - Increases Primal Mutation base damage.
Helpless - Briefly reduces target's attributes.
Untouchable Force (Buff)
Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned.

Field Damage - Forcefield inflicts increases magic damage.
Mind Control - Increases chance to stun nearby opponents.
Paralyze - Decreases movement speed of opponents.
Calm - Reduces nearby opponents' attack speed.
Field Damage - Forcefield inflicts increases magic damage.
Crumble - Some projectiles are destroyed upon impact without causing damage.

 

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