The Temple Guardian is a cyborg and as such, a deadly,
efficient and unemotional war machine. Once, he had been
created to protect the Great Machine; now, he is able to
inflict severe physical damage to his opponents by using
T-Energy purposefully. He boasts features that no other
character possesses.
Battle Extension An additional arm that will fell opponents during
battle.
Double Attack - Chance to strike
twice with one hit.
Hydraulics - Successful hits will
inflict more damage.
Efficiency - Decreases the
regeneration time of Battle
Extension.
Impairment - Reduces target's evade
chance.
Double Attack - Chance to strike
twice with one hit.
Intent - Increased chance to land a
critical hit.
Combat Alert Increases the attack and defense value.
Assault - Increased attack value for
all weapons.
Barricade - Improved defense against
weapons.
Riposte - Chance to reflect close
combat damage.
Repair - Minor replenishment of
hitpoints.
Party Protection - Extends Combat
Alert to party members within range.
Permanent - Combat Alert is
transformed from a temporary into
permanent buff.
Deathly Spears Long spears will sprout from the Temple
Guardian’s body in order to protect him from attacks within
range.
Batter - Significant chance to knock
back nearby enemies.
Gore - The Temple Guardian deals
more damage when hurt.
Singe - Deathly Spears inflict
additional fire damage.
Wounding - Considerable chance to
cause and open wound (damage over
time).
Dedicated Blow A portion of physical damage is converted to the
damage source, which the opponent has least resistance to.
Transformation - Converts even more
damage into the damage type the
victim is least resistant to.
Bedazed - Adds a chance to stun
opponents briefly.
Intent - Adds chance to do a
critical hit.
Confident - Significantly increases
chance to hit.
Enforce - Dedicated Blow inflicts
more damage.
Impact - Chance to inflict a deep
wound.
T-Energy Shroud (Buff) Raises a force field that partially absorbs
incoming damage while enough energy remains to sustain the
shield.
Power - Increases shield energy.
Derogate - T-Energy Shroud sends out
pulses that inflict damage to nearby
opponents.
Recharge - Enables energy recharge
while in combat.
Reduction - Slightly reduces
incoming damage.
Power - Increases shield energy.
Reflection - Chance to reflect
magic.
Aspect: Lost Fusion
One arm of the Temple Guardian is purely
mechanical, which allows him to exchange it and enhance it
with T-Energy, to make it an even deadlier weapon against
opponents.
Amplifying Discharge A rapid shot with bullets. These have a chance to
hit an additional opponent who is close to the original
target.
Speed shot - Decreases the
regeneration time of Amplifying
Discharge.
Archimedes Beam The Temple Guardian’s left arm unfolds a large
parabolic mirror and fires a powerful beam of concentrated
energy.
Paralyze - Considerably decreases
target's movement speed.
Bundle - Beam inflicts higher
damage.
Weaken - Significant chance to
decrease target's attributes.
Intent - Increases chance to
critical.
Shelter - Reduces incoming damage
while active.
Annul - Significant chance to dispel
beneficial spells (buffs) from
target.
Furious Emblazer A jet of molten fire burns everything in the
Temple Guardian's path.
Accelerant - Furious Emblazor
inflicts more fire damage.
Immolation - Considerable chance
that victims will sustain additional
fire damage over time.
Terror - Chance that hit opponents
will run away.
Incapacitate - Chance to briefly
stun the target.
Intensify - Increases the damage
output of Furious Emblazor.
Burnout - Increased damage against
severely injured opponents.
Jolting Touch The Temple Guardian clutches his opponent with
the left hand immobilizing him and sending out electrical
impulses for several seconds.
Payback - Chance to reflect melee
damage.
Life Leach - Each impulse leeches
life from the target and adds it to
the caster's life.
Self Repair - Adds a minor self
healing effect to every impulse.
Voltage - Each impulse increases
Combat Art regeneration.
Shelter - Reduces incoming damage
while active.
Flux - Increases pulse frequency.
Propelled Levitation The Temple Guardian levitates and moves faster,
which renders him more difficult to hit. His jet nozzles
emit pulses, which will damage nearby opponents.
Fuel - Decreases regeneration time
of Propelled Levitation.
Super charger - Increases damage
range.
Boost - Propelled Levitation will
cover longer distances.
Jet Stream - Opponents within range
will sustain additional fire damage.
Emergency Lift-off - Enables
lift-off even when under the
influence of immobilizing spells.
Flux - Increases the jet nozzles'
pulse frequency.
Aspect: Source Warden
T-Energy grants the Temple Guardian special
abilities in order to weaken or transform his opponents. He
is able to surround himself with an energy field and he can
use extensive heat or cold to weaken his opponents.
Charged Grid T-Energy pulsates around the Temple Guardian and
damages opponents while it heals allies at the same time.
Substance - Increases heal effect on
allies.
Havoc - Increases inflicted damage.
Substance - Increases heal effect on
allies.
Unnatural Selection - Inflicts
higher damage to severely wounded
opponents.
Longevity - Increases duration of
Charged Grid.
Widen - Increases range of Charged
Grid.
Fiery Ember Causes fire damage and decreases opponents’ fire
resistance within a certain radius. Allied players receive a
bonus to ice resistance.
Incinerate - Increases fire damage
within range.
Scald - Reduces target's attack
speed.
Frost Protection - Reduces ice
damage even more.
Churn - Further reduces target's
fire resist.
Conservation - Reduces regeneration
time.
Sustain - Increases duration of
Fiery Ember.
Icy Evanescence Causes ice damage and decreases opponents’ ice
resistance within a certain radius. Allied players receive a
bonus to fire resistance.
Ice Needles - Increases ice damage
within range.
Freeze - Reduces target's movement
rate.
Fire Protection - Reduces fire
damage even more.
Deep Frost - Further reduces
target's ice resist.
Conservation - Reduces regeneration
time.
Sustain - Increases duration of Icy
Evanescence.
Primal Mutation Causes direct damage using T-Energy. This combat
art also gives the chance to transform an opponent into a
harmless animal.
Combust - Transforms physical damage
into fire damage.
Theurgy - Transforms physical damage
into magic damage.
Mutate - Increases chance to
transform the target.
Helpless - Briefly reduces target's
attributes.
Demolition - Increases Primal
Mutation base damage.
Helpless - Briefly reduces target's
attributes.
Untouchable Force (Buff) Creates a small force field around the Temple
Guardian that causes light damage to nearby opponents with
the possibility to leave them stunned.
Field Damage - Forcefield inflicts
increases magic damage.
Mind Control - Increases chance to
stun nearby opponents.
Paralyze - Decreases movement speed
of opponents.
Calm - Reduces nearby opponents'
attack speed.
Field Damage - Forcefield inflicts
increases magic damage.
Crumble - Some projectiles are
destroyed upon impact without
causing damage.