S2FA - Story
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For aeons, The Creator has been designing worlds. He populated each
of these worlds with an intelligent race to ensure He would be
worshipped. Since the beginning of time, the Seraphim and their
leaders – the Archangels – have been by his side to assist him. And
thus the cycle remained in harmony, until the Archangels took it
upon themselves to forge their own world. They siphoned the ethereal
creative energy without their Creator’s knowledge and used it to
forge their own planetary creation, placing several intelligent
races upon it. Each of these races were given the freedom to pursue
their own goals. The Archangels named this world Ancaria.
It was not before long that The Creator became aware of their
doings. However, instead of destroying Ancaria he chose to banish
the Seraphim to this world and ordered them to protect it. He would
only set foot on Ancaria if and when the Seraphim were able to unite
all races. Alas, this was not to happen. The High Elves, the
preferred race of the Seraphim, took advantage of the creative
energy instilled within the very essence of the world. During the
following years the Elven hierarchy crafted an environment for
themselves in which they were unconditionally regarded as supreme
rulers. Still, even amongst the High Elves this plan was subject to
controversy.
A devastating civil war ensued, with many deaths and horrific
losses. The Seraphim suffered tremendously, losing many of their
kind during the bloodshed. When the war came to an end, the High
Elves segregated into several tribes. Some steadfastly refused to
harness the creative energy and turned to nature as a new way of
life. Those High Elves advocating the use of creative energy divided
into two factions: The first strived to return the world and its
races back to its former glory, with the second - a largely
religious group - intending to use the creative energy to spread a
‘cleansing’ fire over Ancaria, determined to emerge as leaders when
the fire has fulfilled its purpose. Another civil war looms
impatiently on the ever-darkening horizon…
Sacred 2 – Fallen Angel takes place 2.000 years before Sacred /
Sacred Underworld and leads the player into a world where the
creative energy is still active. Many familiar events have not yet
taken place and thus, the Humans are still predominantly servants or
slaves of the High Elves. The Dwarves still enjoy their somewhat
distanced existence, and the world is full of differences to the
days and events that will occur in Sacred and Sacred Underworld.
Furthermore, two completely different routes to follow the story and
to actively influence the world of Ancaria have been implemented.
Characters may decide whether to follow the path of Light or the
path of Shadow. Both sides are equally strong and they regard the
world from alternative perspectives with opposing aims and quests.
However, the Seraphim and her counterpart, the Inquisitor, are both
fixed in their allegiance and cannot choose their paths as their
basic alignment is always good and evil respectively. Thus, they
will continue to fight according to their pre-determined heritage.
Players may choose their character class and, if selecting one of
the Shadow Warrior, High Elf Adept, Dryad or Temple Guardian
classes, the decision of whether to follow the Light or the Shadow
becomes a choice of the player. The storyline of both sides will
overlap at times: Quest givers and allies of one side may be targets
or opponents on the other side. The non-player characters will also
react accordingly and act depending on their alignment.
The individualization of the characters – especially in the
multiplayer games – will increase the aspect of roleplaying. Players
decide the development of their character; whether their preference
lies with playing alone or in a group in order to gain experience,
or perhaps the ultimate objective is to seek the challenge of
fighting against other players. Even avatars of the same character
class will vary greatly in appearance, alignment and abilities,
depending on the individual preferences of the players. Sacred is
not all change though – it remains true to itself and offers full
single player and an enhanced multiplayer mode with the popular
addictive gameplay style that remains rooted at the very core of the
action.
Just like the character classes, the eleven regions that can be
explored in Sacred 2 – Fallen Angel boast individual designs. The
High Elf regions outside of their cities have individual
characteristics just like the home regions of the Seraphim or those
of the Orcs. Flora, fauna and architecture have been adapted
according to race, social status and technological development.
Sacred 2 – Fallen Angel is a living, breathing fantasy world and is
the perfect setting for Action RPG heroes to carve their own
legends.