Goblins
Text and images provided by Ascaron, the
Original Post is updated regularly by Carolyn Hacker.
Race Summary:
Enemy Type: Goblinoid
Behavior: Goblins live together with Orcs and Ogres, and are
enemies of Kobolds and Trolls.
Distribution: northwest Ancaria
Population: high
Size: small
Power: normal
Attitude: evil
Quote: Schniepel! |
The Goblionid family, which includes Ogres and Orcs, has a wild and
very old culture. They live in family and clan structures, and they
think very highly of themselves. The art of taunting and threatening is
one they acquire very quickly during childhood, and improve on for the
rest of their lives.
Goblins are very territorial and defend their territory with everything
they can throw at their enemies. At this point in time they are planning
to expand their territory with an invasion into the Human territory.
They might be lacking tricks and intellect, but they make up for it with
sheer numbers. When an Orc encounters a small band of Goblins, it will
immediately take over the group, but you will never see a Goblin leading
a group of Orcs.
Considering their small stature and behavior that looks like they're
torn between panic and courage, you might think there's not much to
worry about. Never ever underestimate these little beasts! Some
travelers compare them to weeds… indeed they do seem to spread from
every corner exactly like weeds. Thanks to their shamans, you shouldn't
be surprised to kill a Goblin in the morning then meet it again that
same evening either.
|
The Goblin Officer:
The Goblin officer leads the warriors and hunters, and he
usually commands a handful of them. He will not hesitate to
use unsavory or unethical attacks, and is able to incite his
little comrades to incredible performances. Every other day
someone gets an unpleasant surprise, after thinking that
their short legs give them a tremendous disadvantage in
running speed. |
|
The Goblin Shaman:
The Goblin shaman is very eye catching, his armor alone
makes him stand out from the crowd. Where the others wear
armor, the shaman carries a collection of skulls and other
frills around to impress his opponents as well as his
colleagues. Shamans are worshiped, but also feared by
Goblins for their magical abilities in healing and
summoning.
In combat shamans usually keep themselves well out of
fighting range of the enemy, while trying to keep their
comrades alive as well as summoning new fighters into the
action. They summon Goblins out of thin air. No one knows
where they come from, but the fact that no one has ever seen
Goblin women or children lead several scholars to the
conclusion that Goblins reproduce this way.
Quote: Chop off it's head. I need a new ash-tray! |
|
The Goblin Warrior:
Goblin warriors are what makes the life of adventurers
adventurous. Small, full of themselves (as long as nothing
gets too dangerous), and with a very loose tongue as one of
their major features, it is almost impossible to pass by
these little manikin without taking the chance to spank
them.
They usually come in groups and guard an officer or a
shaman. Without the presence of these higher ranking Goblins
they are tactically challenged.
Quote: Man, you are mean! |
|
The Goblin Hunter:
Goblin hunters are rare, but they play a very important role
in Goblin society. They scout large areas of the clan
territory to search for enemies. Sometimes warriors escort
them on their journey, but mostly they travel alone to avoid
attracting attention. They carry hide armor made out of
different kinds of animal furs, which protects them from the
icy temperatures of the north.
These Goblins have been the death of several heroes in the
past, because they have great skill with missile weaponry.
They do also fight bravely in melee combat, and are easy
prey for a well trained warrior as long as they don't have
an escort with them.
Quote: I bet you won't hit me! |
|
The Goblin Boar Rider:
Boar riders are brave and never flee. The reason is simple:
Boars don't know fear and the boar decides if it is time to
run or not. Boars are not bred. The boar riders are so bold
that they just mount the boar and try anything they can
think of to get it moving in the general direction of where
they want to go.
Quote: We run down everything and everyone! |
|