Wolfe's Lair

S2FA CDV Editor's Day 2008 S2FA

 

In the beginning of June I received an e-mail and was sure I had to be dreaming... it was an invite to a CDV event, being held in San Francisco, CA, that would be featuring Sacred 2: Fallen Angel. Not only did I think the invite itself was a dream, but I was being invited to be VIP Guest for this event!! Obviously I responded right away that I definitely would LOVE to attend. Let me tell you guys, CDV goes all out when they host an event!! I was booked on the exact flight I requested and they had a town car service pick me up at the airport to drive me to my hotel, The Orchard. I happened to arrive at the right time because a few of the CDV people were in the hotel lobby as I walked in and were on their way to lunch. So I was able to spend some time over lunch listening to them talk about the various things that were going on to get everything ready for us the next day. It really is amazing how much thought and work goes into hosting an event like this, I really had no idea! For instance, they would be showing a number of games (Sacred 2: Fallen Angel, Lawn Games, My Little Baby, City Life, I Love Geeks) and they had designed at least one drink per game, coming up with an interesting story for each that fit the game it was representing, that would be served at the bar. How cool is that?

Well anyway, they graciously invited me to tag along with them to the University Club (you should take the virtual tour, it is such a cool place) where the event was to be held and watch them set up. Sadly, I was exhausted from my over 6 hour flight (we had to sit on the tarmac for over an hour waiting for a gate to open up since another plane had mechanical difficulties at the gate we were supposed to debark at). So I chose to go rest in my room for a bit, of course I'm totally regretting that choice now... but live and learn right?

The next morning I walked down to Starbucks to grab my morning coffee and then circled back to go to the University Club, you've got to love the convenience of a big city, Starbucks was one block down from the hotel and the University Club was only three blocks in the other direction. They aren't kidding when they talk about the huge hills in San Fran though! The whole four blocks from Starbucks to the Club was up a steep hill! So anyway I get to the Club and as soon as I walked into the lobby a couple of guys jokingly accused me of stalking them. Apparently I had been following them since I left the hotel; I was so caught up in checking out the city however that I didn't even notice. It turns out that they were John Talley, CEO and Greg Meador, Studio Director for Mock Science and they were going to the event to do the presentation for Lawn Games.

The event was a blast! There were tons of people from different areas of the gaming industry that had come from all over North America. I was also lucky enough to hang out with the Chief Operations Officer for CDV, Arne Peters, who came in all the way from Germany. Also there of course was Mario Kroll, CDV's Director of Marketing and Public Relations for N. America and Ted Brockwood, CDV's Public Relations Manager for N. America. Also CDV's Customer Support Manager, Mike Tata. That is just to mention a few of the really cool people I got to spend some time with... there were many other people from CDV and a number of other gaming companies.

The "Library" @ the University Club

The XBOX 360 Character Selection Screen

So while I was there I spent some time playing both the PC and PS3 versions of Sacred 2. Unfortunately, every time I went over to the X360 someone else had beaten me to it, but I was able to watch and see how great it looked. I was told that the X360 and PS3 versions will be very similar as far as the main controls go, so that makes me feel better about not getting around to playing it. Although I am sure there are a number of small differences that I didn't get a chance to experience... I have to be honest though, I did see it available a few times throughout the day but I was having so much fun socializing with everyone that I didn't bother to interrupt any of the conversations I was part of to jump on it when it was free.
I have to say one of the highlights of my day however was hanging out with Gary Turbide who is CDV's Production Manager. Part of his job is collaborating with various artists to create things like the retail box art and the booth design for larger events, which he pulled up on his laptop to show me. It was really interesting to see the final versions and hear from him what went into making them. For instance, he told me that in one of the earlier versions of the box art the Inquisitor looked a bit like Arnold Schwarzenegger, then after some revisions he looked a bit like the emperor from Star Wars, after some more revisions the final version came out amazing in my opinion!

       

CDV Sacred 2: Fallen Angel Cover Art (retail box)

I borrowed this pic from Randy's review, this is me chatting with the guys from Mock Science.

I borrowed this pic from Randy's review as well, this is me watching a game in the Billiards Room while chatting with Greg from Mock Science.

My Room

So anyway, after a long day (the event lasted from 10 am till 11 pm) I headed back to the hotel to get some sleep for my long flight home the next day. In retrospect I probably missed out on a lot of things because I was just blown away by everything, the whole experience was somewhat surreal, but still the event was incredible and the people where amazing.
Now that I've babbled on about how amazing the trip was I'll tell you some tidbits about the game. I'll do my best to not repeat all the things that you've all read many times before....

The Characters:

I loved the descriptions of the characters (which have a bit more history to them) that CDV included in their press kit so I'm just going to quote them verbatim...

Seraphim: The Seraphim is an angel-like member of a noble race of female warriors tasked with shepherding the world of Ancaria and its inhabitants. She fights with light to medium weapons and, if required, with powers imbued by The Creator, as well as advanced technologies. Immaculate and beautiful, the Seraphim character is able to wear heavy and technical armor while maintaining her speed and elegance. Her angelic nature provides for a set of wings, which serve as both a deadly and protective armament.

High Elf: The High Elf is a free Elf, among those who fled northwards from the troubles in the south a long time ago. The nobility still retains power there, where they manage to maintain a tenuous (and slowly dwindling) control over streams of T-Energy. The High Elf is a member of one of the ruling families and as such she is slightly smug and arrogant. This is not entirely without the ability to back it up, as she is knowledgeable of ancient spell craft and masters a broad array of fighting techniques.

Dryad: The Dryads are a matriarchal tribe of separatist Elves who withdrew to a western island many moons ago. They are very close to nature and generally do not become involved in the affairs of others - at least not openly. The Dryad character is a master of nature magic and excels in the use of light and swift weapons, including items such as blowpipes. Agile and experienced, she also has a talent for making poisons and commands powerful nature-based spells and combat arts.

Shadow Warrior: The Shadow Warrior was once a proud warrior serving in the elite house guard of his sovereign during the numerous battles of the Elven Empire. Having died in battle, he thought he had attained peace at last, but his soul was raised and he returned to Ancaria against his will. Finding himself bound to an undead body but retaining his sharp wit and combat ability, he yearns to return to the golden halls of the Elysium for eternal rest. He excels in heavy armor and hand-to-hand combat, but his deathly status has also granted him a unique affinity for powers related to the undead.

Inquisitor: The Inquisitor was once a high priest, but his unquenchable ambitions and a lust for power shaped and cemented his destiny in the path of Shadow. He is a deadly, fanatic fighter, capable of wielding dark weaponry imbibed with T-Energy, doing catastrophic damage. Indeed, his affinity for T-Energy makes him an apt wielder of magic, which serves to reinforce his strength and brutality. He conceals his armor beneath dark, rune-encrusted robes that hide his features. Temple Guardian: The Temple Guardian is a cyborg of organic tissue and mechanical technology, once devoted to guarding the source of T-Energy. He was bound to a strict life of duty, enforcing the ways of old as the various races mishandled the T-Energy for their own means. This clash resulted in the Temple Guardians being branded as traitors and hunted to near extinction. The Temple Guardian of the Shadow path blames the Seraphim for the extinction of his kind. Due to his divine origin, he is able to control T-Energy and use it for powerful energy attacks; however, he is hardly immortal and makes use of technologically advanced armor.

Ancaria:

It has been mentioned before how huge Ancaria is, over twenty-two square miles! But what I would like to add is that some areas can only be reached by using mounts, teleportation, ships or other yet unrevealed ways. Also there are two levels of caves, dungeons, prisons, sewers and other such places beneath the main landscape.

They also went to great lengths to make the entire game, from the layouts of the towns to the personalities of the NPCs, as realistic as possible while still being true to the fantasy nature of Sacred.

 

Regions of Ancaria:

This part again I will quote verbatim from CDV's press kit...

High Elf Region: This Region is dotted with small villages, set in a Mediterranean-like climate. Rather than embody the idealized version of the Elves as found in most contemporary fantasy RPG's, the High Elves are more reminiscent of Romans during the age of the Republic. The country-side represents the most fertile grounds in Ancaria, with the High Elves having forced the Humans beyond a nearby wall that separates the two races. That is, unless the Hugh Elves require servants and slaves, a role they gladly let their neighboring humans play. The High Elven cities are bright and massive, with well-planned roads serving as ready means to traverse the region. Yet despite all its glamour and sheen, one cannot help but feel that anything can be obtained for the right price and a sense of corruption engulfs the region. The High Elves are currently embroiled in a struggle for the future of Ancaria, with the clergy and nobility fighting over control of the T-Energy.

Human Region: The human's region is economically similar to Medieval England with politics venturing into the Reformation. The countryside is hardscrabble farmland, difficult to plough, and not an easy place to grow crops. It is surrounded by mountains; humans naturally covet the more fertile High Elf territory to the south, but are kept in place by a wall that the High Elves have constructed. The forests in the human regions are thick here, good for hunting game and hiding outlaws. Economically, the region is in bad shape; the land isn't good for farming, and humans are prevented from getting to better lands by the Elven Wall. The nobility resides in stone-hewn castles and keeps, and a sense of near civil war pervades through this land as multiple factions compete for limited resources.

Orc Region: The Orcs live in a land similar to the northern Scandinavia in the summertime - frozen tundra, but without the snow. There are no tall trees; the only vegetation to be found is small shrubs, dwarf trees, mosses, and stubby grasses. There are no proper roads, only dirt tracks. Their buildings are created out of what is readily available - wood, fur, leather, and similar simple building materials. Their culture is war-like and achievements in battle are the greatest honor to their society. They see the influx of mutated creatures and monsters as a test by their gods and do not understand or readily master the T-Energy. Hating technology, they've been defeated in battle in the past and were pushed into this territory by a coalition of Elves and Dwarves. The Orcs cover the southern lands, but their clan structure has made it impossible for them to organize themselves into a cohesive fighting army. They occasionally make raids into the human territories.

Troll Region: The Trolls live west of the Orcs in land that is much the same as their warlike neighbors. Even less social than Orcs, the Trolls live in small groups or alone, but their lack of numbers should not be an encouragement to travelers: Trolls are huge, thuggish creatures, capable of crushing a man's bones to dust with one swift stroke of a club or mace-like fist.

Marshland Region: This area is swampy and treacherous. Wandering Will-o'-the-Wisps can set fires as the swamp gas here easily combusts. The terrain is flat and soggy; in some places it is open to the sky and looks like a river of grass. Some woods dot the area, with spindly trees and moss hanging down from overhead. Lizardmen live here, mutations of humans who became isolated from the rest of the world long ago. They are a very primitive people, living communally in tents or other makeshift platforms that rest on stilts in the swamps. Villages are few and far between because of the scarcity of dry ground, and traveling along or by night is foolhardy.

Desert Region: Dry and sandy, this region is sparsely populated; settlements are few and far between as water is very scarce. Scorpions, snakes, a coyote-like variant of the wolf, and many more dangerous creatures roam the area, along with plenty of the undead. There are a few outposts scattered around, centered mainly on oases. It is here that the player can find the merchants to trade rare spells and unique equipment. The area is also stocked with forts and caves that are ripe for exploration. Nomadic desert tribes roam the region, having adapted to the inhospitable environment better than most.

Seraphim Island: In the frozen north, individual Seraphim have entered a self-imposed exile on a volcanic, crystalline island. The Seraphim have a militaristic, hierarchal society, and those living here have retreated to this forbidding corner of the world to be left alone, no longer interested in the squabbles of the mortal races across the rest of Ancaria. The Seraphim still have to observe their task as keepers of Ancaria, which The Creator assigned to them. However, they fulfill this task with lessening interest and use their lethal skills instead for hunting powerful creatures to pass the time.

Jungle Region: A narrow coastal road skirts this region; the jungle itself is impenetrable until one comes across the ancient ruins here. Here, archaeologists hack away at the lush undergrowth to uncover buildings that made up the capital of the Ancient Elven Empire, investigating the disappearance of this once-powerful society. No civilized beings dare to live here; the thick undergrowth hides many things, both beautiful and beastly.

Dryad Island: Home to the Dryads, this is a subtropical island of incredible natural beauty. Dryads live in trees, among the waterfalls, gardens, well-tended forests, pristine lakes, and sparkling pools. They have lived on their own on the island for thousands of years, fostering a matriarchal Amazonian-style warrior society. The Dryads descend from the Ancient Elves, having split away from them because they disliked the T-Energy and were distrustful of those who used it. Their magic is a blending of voodoo and naturalistic magic, based on potions and spells.

The Wasteland Canyon: This region is battered, post-apocalyptic land where the T-Energy runs unchecked and corrupts and mutates nearly everything. Hordes of demons, mutants, and cyborgs are naturally attracted to this area of great power that has run amok. Dragon skeletons dot the area, causing many to wonder what could have brought down such fearsome beasts. Despite efforts to the contrary, little civilization has taken root here - just scattered settlements haunted by near-dead people, barely eking out a living from the tired soil. And there are rumors of even greater power awaiting those that can traverse and survive these lands...

Character Development:

Each character has 15 Combat Arts, which can be bought from rune merchants, traded or found in drops and other loot. Unlike Sacred 1, you don't just level up the spell in a single way by reading (eating) rune after rune. As you play your combat arts will level up and you can customize how you want to improve them. I'll quote an example from the press kit to explain it more clearly: "For example, the High Elf may call down a meteor shower. At its initial level of specialization, a few meteors for light damage to multiple enemies are summoned. The meteor shower may be modified, however, so that fewer but more powerful meteors impact a limited number of enemies, or so that many small meteors do damage across a wide area to many opponents at once."  Each and every combat art has its own skill tree for individual modification.

Character Menus

Rune Dealer

Inventory  |  Stats  |  Skill Choices  |  Combat Arts  |  CA Upgrade

Just like Sacred 1 you will eventually have 4 Combat Art slots for quicker casting as well as the ability to create Combos. Plus a wonderful new addition is another slot where you can equip a buff combat art which will stay active until you deactivate it. Imagine permanent Ghost Meadow without needing to wear the Blackstaff's set!

Another fabulous addition to the character creation is the ability to choose a deity to "worship" when you start each new character. There are 6 deities to choose from and each will grant you the ability to unlock special side quests and grant you extra combat arts as you work your way through the game. These will be specific to the deity you choose.

The Deities

Creatures:

Once again, for clarities sake and because they wrote it much better than I ever could I am just going to quote the press kit verbatim for this section... Are you getting tired of the word verbatim yet?

The world of Ancaria is rife with dangers and threats. Over a hundred different archetypes exist, each in a number of configurations and with special abilities and behaviors. These encompass wild life, reptiles, insects and arachnids, elementals, undead, lycanthropes, demons, dragons and a broad range of humanoid and mutated forms thereof. Special bosses ensure a climactic battle occurs before players can complete each of the regions and ultimately complete the game's main quest. Each species has unique attacks and resistances. Some respond only if attacked, others hunt in packs or formations. Opponents are aware of the player or party's strength and avoid hopeless situations unless given no other alternative - or, in some cases, until enough support can be organized for a massed attack. Opponents may also react differently based on a character's chosen path by supporting, attacking or warily ignoring the player (and party). Morale also plays a role. Fell an attacking group's leader -- each with a special type of attack and tactical preference -- and the group of enemies may momentarily lose courage; that is until another member of the group can adopt the role and attack using its own combat style.

Game Modes:

Here is one of my favorite additions to Sacred 2! You no longer will have to choose whether you want to play SP or MP, whether you want to do the main campaign or just mess around with your friends exploring the world and leveling your characters. You can jump in and out of any game type with a single character and the system will save your progress, items and stats as you go back and forth between the styles.

I'll give an example so you will all be sure how great this is:  Let's say you are playing a SP game with your Seraphim and following along the main campaign when your friend instant messages you and asks you to play with them for a bit in MP. You can take the SAME Seraphim, leaving your SP campaign game and taking it into a MP game with your friend where you can collect great gear and level up a bit. Then when your friend leaves you can take that Seraphim, with all the experience and gear collected, back to your SP campaign game and start playing again right where you left off while staying in possession of any benefits you gained during your MP play session. This does mean however, that your character will be stored on your computer rather than a server... so just a hint, MAKE BACKUP FILES of your characters often just in case your computer dies!

There will be four types of MP modes available:

Campaign Mode- In this mode you can play the main campaign along with your friends. You will of course share experience and loot as well as have a chance of getting unique party item drops. The story/alignment will be of the person who created the game. Which also means you can enter a friend's game who chose the Shadow path with one of your characters who chose the Light path, allowing you to play both paths with a single character. If I understood correctly however, this does have its limits. I don't think you can bring a Seraphim into another person's Dark campaign or an Inquisitor into another person's Light campaign since they don't have the ability to choose that path at all.

Free Mode: This is pretty much like Sacred 1's Closed MP... you get to play with your friends, access the whole world immediately, but won't have access to the main campaign.

Multiplayer PvE Arena: Here you will be able to fight against specific groups of enemies, round after round, along side your friends and have your status in the arena tracked in the PvE Arena leader board.

Multiplayer PvP Arena: Here you can fight one-on-one against your friends and have your status tracked by the PvP Arena leader board. How exciting will it be to enter the PvP Arena with HC characters and permanently destroy your opponent's character for insane bragging rights?!?

Shadow Warrior          |          Seraphim          |          Shadow Warrior          |          High Elf          |          Shadow Warrior

Yes there will be a chest that is available to all characters for easy muling!

Thus concludes all of the things that I found to be most exciting about the game.... those that you may not have heard a hundred times already that is! I will try to keep you updated as much as possible with anything new that may be released that you may not find anywhere else so remember to check back, with your source For all that is Sacred...

 

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