CDV Editor's Day 2008
In the beginning of June I received an e-mail and
was sure I had to be dreaming... it was an invite to a
CDV event, being held in San
Francisco, CA, that would be featuring Sacred 2: Fallen Angel. Not
only did I think the invite itself was a dream, but I was being
invited to be VIP Guest for this event!! Obviously I responded right
away that I definitely would LOVE to attend. Let me tell you guys,
CDV goes all out when they host an event!! I was booked on the exact
flight I requested and they had a town car service pick me up at the
airport to drive me to my hotel,
The Orchard. I happened to arrive at the right time because a
few of the CDV people were in the hotel lobby as I walked in and
were on their way to lunch. So I was able to spend some time over
lunch listening to them talk about the various things that were
going on to get everything ready for us the next day. It really is
amazing how much thought and work goes into hosting an event like
this, I really had no idea! For instance, they would be showing a
number of games (Sacred 2: Fallen
Angel,
Lawn
Games,
My Little Baby,
City Life,
I
Love Geeks) and they had designed at least one drink per game,
coming up with an interesting story for each that fit the game it
was representing, that would be served at the bar. How cool is that?
Well anyway, they graciously invited me to tag along with them to
the University Club (you
should take the virtual tour, it is such a cool place) where the
event was to be held and watch them set up. Sadly, I was exhausted
from my over 6 hour flight (we had to sit on the tarmac for over an
hour waiting for a gate to open up since another plane had
mechanical difficulties at the gate we were supposed to debark at).
So I chose to go rest in my room for a bit, of course I'm totally
regretting that choice now... but live and learn right?
The next morning I walked down to Starbucks to grab my morning
coffee and then circled back to go to the University Club, you've
got to love the convenience of a big city, Starbucks was one block
down from the hotel and the University Club was only three blocks in
the other direction. They aren't kidding when they talk about the
huge hills in San Fran though! The whole four blocks from Starbucks
to the Club was up a steep hill! So anyway I get to the Club and as
soon as I walked into the lobby a couple of guys jokingly accused me
of stalking them. Apparently I had been following them since I left
the hotel; I was so caught up in checking out the city however that
I didn't even notice. It turns out that they were John Talley, CEO
and Greg Meador, Studio Director for
Mock Science and they were
going to the event to do the presentation for Lawn Games. |
The event was a blast! There were tons of people from different
areas of the gaming industry that had come from all over North
America. I was also lucky enough to hang out with the
Chief Operations
Officer for CDV, Arne Peters, who came in all the way from
Germany. Also there of course was
Mario Kroll, CDV's Director of
Marketing and Public Relations for N. America and Ted Brockwood,
CDV's Public Relations Manager for N. America. Also CDV's Customer
Support Manager, Mike Tata. That is just to mention a few of the
really cool people I got to spend some time with... there were many
other people from CDV and a number of other gaming companies. |
The "Library" @ the University Club |
The XBOX 360 Character Selection
Screen |
So while I was there I spent some time playing both the PC and
PS3 versions of Sacred 2. Unfortunately, every time I went over to
the X360 someone else had beaten me to it, but I was able to watch
and see how great it looked. I was told that the X360 and PS3
versions will be very similar as far as the main controls go, so
that makes me feel better about not getting around to playing it.
Although I am sure there are a number of small differences that I
didn't get a chance to experience... I have to be honest though, I
did see it available a few times throughout the day but I was having
so much fun socializing with everyone that I didn't bother to
interrupt any of the conversations I was part of to jump on it when
it was free. |
I have to say one of the highlights of my day however was hanging
out with Gary Turbide who is CDV's Production Manager. Part of his
job is collaborating with various artists to create things like the
retail box art and the booth design for larger events, which he
pulled up on his laptop to show me. It was really interesting to see
the final versions and hear from him what went into making them. For
instance, he told me that in one of the earlier versions of the box
art the Inquisitor looked a bit like Arnold Schwarzenegger, then
after some revisions he looked a bit like the emperor from Star
Wars, after some more revisions the final version came out amazing
in my opinion! |
CDV Sacred 2: Fallen Angel Cover
Art (retail box) |
I borrowed this pic from
Randy's review, this is me chatting with the guys from Mock
Science. |
I borrowed this pic from
Randy's review as well, this is me watching a game in the
Billiards Room while chatting with Greg from Mock Science. |
My Room |
So anyway, after a long day (the event lasted from 10 am till 11
pm) I headed back to the hotel to get some sleep for my long flight
home the next day. In retrospect I probably missed out on a lot of
things because I was just blown away by everything, the whole
experience was somewhat surreal, but still the event was incredible
and the people where amazing. |
Now that I've babbled on about how amazing the trip was I'll tell
you some tidbits about the game. I'll do my best to not repeat all
the things that you've all read many times before.... |
The Characters:
I loved the descriptions of the characters (which have a bit more
history to them) that CDV included in their press kit so I'm just
going to quote them verbatim...
|
Seraphim: The Seraphim is an angel-like member of a
noble race of female warriors tasked with shepherding the world of
Ancaria and its inhabitants. She fights with light to medium weapons
and, if required, with powers imbued by The Creator, as well as
advanced technologies. Immaculate and beautiful, the Seraphim
character is able to wear heavy and technical armor while
maintaining her speed and elegance. Her angelic nature provides for
a set of wings, which serve as both a deadly and protective
armament. |
High Elf: The High Elf is a free Elf, among those
who fled northwards from the troubles in the south a long time ago.
The nobility still retains power there, where they manage to
maintain a tenuous (and slowly dwindling) control over streams of
T-Energy. The High Elf is a member of one of the ruling families and
as such she is slightly smug and arrogant. This is not entirely
without the ability to back it up, as she is knowledgeable of
ancient spell craft and masters a broad array of fighting
techniques. |
|
|
Dryad: The Dryads are a matriarchal tribe of separatist
Elves who withdrew to a western island many moons ago. They are very
close to nature and generally do not become involved in the affairs
of others - at least not openly. The Dryad character is a master of
nature magic and excels in the use of light and swift weapons,
including items such as blowpipes. Agile and experienced, she also
has a talent for making poisons and commands powerful nature-based
spells and combat arts. |
Shadow Warrior: The Shadow Warrior was once a proud
warrior serving in the elite house guard of his sovereign during the
numerous battles of the Elven Empire. Having died in battle, he
thought he had attained peace at last, but his soul was raised and
he returned to Ancaria against his will. Finding himself bound to an
undead body but retaining his sharp wit and combat ability, he
yearns to return to the golden halls of the Elysium for eternal
rest. He excels in heavy armor and hand-to-hand combat, but his
deathly status has also granted him a unique affinity for powers
related to the undead. |
|
|
Inquisitor: The Inquisitor was once a high priest, but his
unquenchable ambitions and a lust for power shaped and cemented his
destiny in the path of Shadow. He is a deadly, fanatic fighter,
capable of wielding dark weaponry imbibed with T-Energy, doing
catastrophic damage. Indeed, his affinity for T-Energy makes him an
apt wielder of magic, which serves to reinforce his strength and
brutality. He conceals his armor beneath dark, rune-encrusted robes
that hide his features. |
Temple Guardian: The Temple Guardian is a cyborg of
organic tissue and mechanical technology, once devoted to guarding
the source of T-Energy. He was bound to a strict life of duty,
enforcing the ways of old as the various races mishandled the
T-Energy for their own means. This clash resulted in the Temple
Guardians being branded as traitors and hunted to near extinction.
The Temple Guardian of the Shadow path blames the Seraphim for the
extinction of his kind. Due to his divine origin, he is able to
control T-Energy and use it for powerful energy attacks; however, he
is hardly immortal and makes use of technologically advanced armor. |
|
|
Ancaria:
It has been mentioned before how huge Ancaria is,
over twenty-two square miles! But what I would like to add is that
some areas can only be reached by using mounts, teleportation, ships
or other yet unrevealed ways. Also there are two levels of caves,
dungeons, prisons, sewers and other such places beneath the main
landscape.
|
|
They also went to great lengths to make the entire game, from the
layouts of the towns to the personalities of the NPCs, as realistic
as possible while still being true to the fantasy nature of Sacred. |
|
Regions of Ancaria:
This part again I will quote verbatim from CDV's
press kit... |
|
High Elf Region: This Region is dotted with small
villages, set in a Mediterranean-like climate. Rather than embody
the idealized version of the Elves as found in most contemporary
fantasy RPG's, the High Elves are more reminiscent of Romans during
the age of the Republic. The country-side represents the most
fertile grounds in Ancaria, with the High Elves having forced the
Humans beyond a nearby wall that separates the two races. That is,
unless the Hugh Elves require servants and slaves, a role they
gladly let their neighboring humans play. The High Elven cities are
bright and massive, with well-planned roads serving as ready means
to traverse the region. Yet despite all its glamour and sheen, one
cannot help but feel that anything can be obtained for the right
price and a sense of corruption engulfs the region. The High Elves
are currently embroiled in a struggle for the future of Ancaria,
with the clergy and nobility fighting over control of the T-Energy. Human Region: The human's region is economically similar
to Medieval England with politics venturing into the Reformation.
The countryside is hardscrabble farmland, difficult to plough, and
not an easy place to grow crops. It is surrounded by mountains;
humans naturally covet the more fertile High Elf territory to the
south, but are kept in place by a wall that the High Elves have
constructed. The forests in the human regions are thick here, good
for hunting game and hiding outlaws. Economically, the region is in
bad shape; the land isn't good for farming, and humans are prevented
from getting to better lands by the Elven Wall. The nobility resides
in stone-hewn castles and keeps, and a sense of near civil war
pervades through this land as multiple factions compete for limited
resources.
Orc Region: The Orcs live in a land similar to the
northern Scandinavia in the summertime - frozen tundra, but without
the snow. There are no tall trees; the only vegetation to be found
is small shrubs, dwarf trees, mosses, and stubby grasses. There are
no proper roads, only dirt tracks. Their buildings are created out
of what is readily available - wood, fur, leather, and similar
simple building materials. Their culture is war-like and
achievements in battle are the greatest honor to their society. They
see the influx of mutated creatures and monsters as a test by their
gods and do not understand or readily master the T-Energy. Hating
technology, they've been defeated in battle in the past and were
pushed into this territory by a coalition of Elves and Dwarves. The
Orcs cover the southern lands, but their clan structure has made it
impossible for them to organize themselves into a cohesive fighting
army. They occasionally make raids into the human territories.
Troll Region: The Trolls live west of the Orcs in land
that is much the same as their warlike neighbors. Even less social
than Orcs, the Trolls live in small groups or alone, but their lack
of numbers should not be an encouragement to travelers: Trolls are
huge, thuggish creatures, capable of crushing a man's bones to dust
with one swift stroke of a club or mace-like fist.
Marshland Region: This area is swampy and treacherous.
Wandering Will-o'-the-Wisps can set fires as the swamp gas here
easily combusts. The terrain is flat and soggy; in some places it is
open to the sky and looks like a river of grass. Some woods dot the
area, with spindly trees and moss hanging down from overhead.
Lizardmen live here, mutations of humans who became isolated from
the rest of the world long ago. They are a very primitive people,
living communally in tents or other makeshift platforms that rest on
stilts in the swamps. Villages are few and far between because of
the scarcity of dry ground, and traveling along or by night is
foolhardy.
Desert Region: Dry and sandy, this region is sparsely
populated; settlements are few and far between as water is very
scarce. Scorpions, snakes, a coyote-like variant of the wolf, and
many more dangerous creatures roam the area, along with plenty of
the undead. There are a few outposts scattered around, centered
mainly on oases. It is here that the player can find the merchants
to trade rare spells and unique equipment. The area is also stocked
with forts and caves that are ripe for exploration. Nomadic desert
tribes roam the region, having adapted to the inhospitable
environment better than most.
Seraphim Island: In the frozen north, individual Seraphim
have entered a self-imposed exile on a volcanic, crystalline island.
The Seraphim have a militaristic, hierarchal society, and those
living here have retreated to this forbidding corner of the world to
be left alone, no longer interested in the squabbles of the mortal
races across the rest of Ancaria. The Seraphim still have to observe
their task as keepers of Ancaria, which The Creator assigned to
them. However, they fulfill this task with lessening interest and
use their lethal skills instead for hunting powerful creatures to
pass the time.
Jungle Region: A narrow coastal road skirts this region;
the jungle itself is impenetrable until one comes across the ancient
ruins here. Here, archaeologists hack away at the lush undergrowth
to uncover buildings that made up the capital of the Ancient Elven
Empire, investigating the disappearance of this once-powerful
society. No civilized beings dare to live here; the thick
undergrowth hides many things, both beautiful and beastly.
Dryad Island: Home to the Dryads, this is a subtropical
island of incredible natural beauty. Dryads live in trees, among the
waterfalls, gardens, well-tended forests, pristine lakes, and
sparkling pools. They have lived on their own on the island for
thousands of years, fostering a matriarchal Amazonian-style warrior
society. The Dryads descend from the Ancient Elves, having split
away from them because they disliked the T-Energy and were
distrustful of those who used it. Their magic is a blending of
voodoo and naturalistic magic, based on potions and spells.
The Wasteland Canyon: This region is battered,
post-apocalyptic land where the T-Energy runs unchecked and corrupts
and mutates nearly everything. Hordes of demons, mutants, and
cyborgs are naturally attracted to this area of great power that has
run amok. Dragon skeletons dot the area, causing many to wonder what
could have brought down such fearsome beasts. Despite efforts to the
contrary, little civilization has taken root here - just scattered
settlements haunted by near-dead people, barely eking out a living
from the tired soil. And there are rumors of even greater power
awaiting those that can traverse and survive these lands...
|
Character Development:
Each character has 15 Combat Arts, which can be bought from rune
merchants, traded or found in drops and other loot. Unlike Sacred 1,
you don't just level up the spell in a single way by reading
(eating) rune after rune. As you play your combat arts will level up
and you can customize how you want to improve them. I'll
quote an example from the press kit to explain it more clearly: "For
example, the High Elf may call down a meteor shower. At its initial
level of specialization, a few meteors for light damage to multiple
enemies are summoned. The meteor shower may be modified, however, so
that fewer but more powerful meteors impact a limited number of
enemies, or so that many small meteors do damage across a wide area
to many opponents at once." Each and every combat art has its
own skill tree for individual modification.
|
Character Menus |
Rune Dealer |
Inventory | Stats |
Skill Choices | Combat Arts
| CA Upgrade |
Just like Sacred 1 you will eventually have 4 Combat Art slots
for quicker casting as well as the ability to create Combos. Plus a
wonderful new addition is another slot where you can equip a buff
combat art which will stay active until you deactivate it. Imagine
permanent Ghost Meadow without needing to wear the Blackstaff's set! Another fabulous addition to the character creation is the
ability to choose a deity to "worship" when you start each new
character. There are 6 deities to choose from and each will grant
you the ability to unlock special side quests and grant you extra
combat arts as you work your way through the game. These will be
specific to the deity you choose. |
The Deities |
Creatures:
Once again, for clarities sake and because they wrote it much
better than I ever could I am just going to quote the press kit
verbatim for this section... Are you getting tired of the word
verbatim yet?
The world of Ancaria is rife with dangers and threats. Over a
hundred different archetypes exist, each in a number of
configurations and with special abilities and behaviors. These
encompass wild life, reptiles, insects and arachnids, elementals,
undead, lycanthropes, demons, dragons and a broad range of humanoid
and mutated forms thereof. Special bosses ensure a climactic battle
occurs before players can complete each of the regions and
ultimately complete the game's main quest. Each species has unique
attacks and resistances. Some respond only if attacked, others hunt
in packs or formations. Opponents are aware of the player or party's
strength and avoid hopeless situations unless given no other
alternative - or, in some cases, until enough support can be
organized for a massed attack. Opponents may also react differently
based on a character's chosen path by supporting, attacking or
warily ignoring the player (and party). Morale also plays a role.
Fell an attacking group's leader -- each with a special type of
attack and tactical preference -- and the group of enemies may
momentarily lose courage; that is until another member of the group
can adopt the role and attack using its own combat style.
|
|
|
Game Modes:
Here is one of my favorite additions to Sacred 2! You no longer
will have to choose whether you want to play SP or MP, whether you
want to do the main campaign or just mess around with your friends
exploring the world and leveling your characters. You can jump in
and out of any game type with a single character and the system will
save your progress, items and stats as you go back and forth between
the styles.
I'll give an example so you will all be sure how great this is:
Let's say you are playing a SP game with your Seraphim and following
along the main campaign when your friend instant messages you and
asks you to play with them for a bit in MP. You can take the SAME
Seraphim, leaving your SP campaign game and taking it into a MP game
with your friend where you can collect great gear and level up a
bit. Then when your friend leaves you can take that Seraphim, with
all the experience and gear collected, back to your SP campaign game
and start playing again right where you left off while staying in
possession of any benefits you gained during your MP play session.
This does mean however, that your character will be stored on your
computer rather than a server... so just a hint, MAKE BACKUP FILES
of your characters often just in case your computer dies!
There will be four types of MP modes available:
|
Campaign Mode- In this mode you can play the main campaign
along with your friends. You will of course share experience and
loot as well as have a chance of getting unique party item drops.
The story/alignment will be of the person who created the game.
Which also means you can enter a friend's game who chose the Shadow
path with one of your characters who chose the Light path, allowing
you to play both paths with a single character. If I understood
correctly however, this does have its limits. I don't think you can
bring a Seraphim into another person's Dark campaign or an
Inquisitor into another person's Light campaign since they don't
have the ability to choose that path at all. Free Mode: This is pretty much like Sacred 1's Closed
MP... you get to play with your friends, access the whole world
immediately, but won't have access to the main campaign.
Multiplayer PvE Arena: Here you will be able to fight
against specific groups of enemies, round after round, along side
your friends and have your status in the arena tracked in the PvE
Arena leader board.
Multiplayer PvP Arena: Here you can fight one-on-one
against your friends and have your status tracked by the PvP Arena
leader board. How exciting will it be to enter the PvP Arena with HC
characters and permanently destroy your opponent's character for
insane bragging rights?!?
|
Shadow Warrior
|
Seraphim
|
Shadow Warrior
|
High Elf
|
Shadow Warrior |
Yes there will be a chest that is available to all
characters for easy muling! |
Thus concludes all of the things that I found to be most exciting
about the game.... those that you may not have heard a hundred times
already that is! I will try to keep you updated as much as possible
with anything new that may be released that you may not find
anywhere else so remember to check back, with your source For all
that is Sacred... |
|