Daemon:

 

This world <sigh>... how I’ve had enough of it! There were once worthy opponents in Ancaria, but those who spread fear and terror are long since gone. Fighting no longer holds a challenge for me, and life without fighting is meaningless... just like death.

 

Beginning Attribute Stats:

Strength Endurance Dexterity Physical Regeneration Mental Regeneration Charisma
35 21 22 18 28 15


Skills:

Level Skill Description
Beginning Magic Lore Increases the damage dealt by all types of magic.
Weapon Lore Opponents suffer more damage from close and ranged combat attacks.
Level 3 Dual Wielding Enables the wielding of two weapons during combat, increases attack value and speed.
Hell Power Improves the regeneration rate and casting times for Daemon spells.
Meditation Improves the regeneration rate of all spells.
Axe Lore Increases the speed and effectiveness of attacks with axes.
Concentration Improves the regeneration rate of all combat arts.
Sword Lore Increases the speed and effectiveness of attacks with swords.
Long-handled Weapons Increases the speed and effectiveness of attacks with long-handled weapons.
Constitution Increases life energy and improves it's regeneration rate.
Level 6 Agility Increases defense and attack values during combat.
Level 12 Riding Enables the riding of superior horses.
Level 20 Armor Increases armor class and decreases the encumbrance caused by armor.
Level 30 Disarming Increases the chances of disarming opponents during combat.
Level 50 Parrying Attacks can be parried (deflected) with weapons and shields.


Runes:

Abysmal Choir
Abysmal Choir: +1
Fire Damage: +10%
Battle Daemon (Assail)
Battle Daemon (Assail): +1
Banish Undead: +2
Blazing Disc
Blazing Disc: +1
Fire Damage: +10%
Call of Death
Call of Death: +1
Fire Damage: +10%
Dread
Dread: +1
Fire Damage: +10%
Energy Daemon (Charged Bolts)
Energy Daemon (Charged Bolts): +1
Banish Undead: +2
Fire Daemon (Wall of Flames)
Fire Daemon (Wall of Flames): +1
Banish Undead: +2
Hell Sphere
Hell Sphere: +1
Fire Damage: +10%
Infernal Power
Infernal Power: +1
Fire Damage: +10%
Poison Daemon (Poison Ring)
Poison Daemon (Poison Ring): +1
Banish Undead: +2
Soaring Daemon (Descent)
Soaring Daemon (Descent): +1
Banish Undead: +2
Tentacles
Tentacles: +1
Fire Damage: +10%

Combat Arts and Skills:

Combat Art Meditation Magic Lore Concentration Hell Power
Abysmal Choir X X   X
Battle Daemon     X  
Blazing Disc X X   X
Call of Death X X   X
Dread X X   X
Energy Daemon     X  
Fire Daemon     X  
Hell Sphere X X   X
Infernal Power X X   X
Poison Daemon     X  
Soaring Daemon     X  
Tentacles X X   X

Combat Arts:

Transformations
Battle Daemon: The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased.
Assail
In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent   (3 blows)
Energy Daemon: Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage.
Charged Bolts
The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art Level the greater the number of bolts.
Fire Daemon: This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage.
Wall of Flames
As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire.
Poison Daemon: The Daemon changes into Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage.
Poison Ring
A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on.
Soaring Daemon: In this form, the Daemon can fly for a short time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents.
Descent
In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus.

Hell Magic

Abysmal Choir: The Abysmal Choir of hell serves to confuse the Daemon’s enemies. All opponents within range are slightly injured and slowed down.
Blazing Disc: The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches
Call of Death: This magic spell draws the souls of the dead into the Daemon’s weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed with fresh souls.
Dread: A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by “sound waves” on the ground.
Hell Sphere: The Daemon conjures up a ball of flames that fires a long range stream of fire against all enemies surrounding here. To do so, the Hell Sphere must avail itself of the Daemon senses.
Infernal Power: For a short time, the Daemon’s weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage.
Tentacles: Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them.



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