Dark Elf:

 

The Dark Elf comes from a power-hungry bloodline that has split of from the pure and noble race of the elves. Dark Elves possess fearsome martial arts skills and are deadly shadow fighters, favoring poisoned blades and unarmed combat.

 

Beginning Attribute Stats:

Strength Endurance Dexterity Physical Regeneration Mental Regeneration Charisma

26

18 26 20 0 16

 

 Skills:

Level

Skill

Description

Beginning Concentration Improves the regeneration rate of all combat arts.
Weapon Lore Opponents suffer more damage from close and ranged combat attacks.
Level 3 Trap Lore Improves the regeneration rate of trap setting skills.
Ballistics Increases damage and attack speed of traps.
Blade Combat Increases the speed and effectiveness of attacks with Dark Elf bladed weapons.
Riding Enables the riding of superior horses.
Disarming Increases the chances of disarming opponents during combat.
Agility Increases defense and attack values during combat.
Dual Wielding Enables the wielding of two weapons during combat, increases attack value and speed.
Constitution Increases life energy and improves it's regeneration rate.
Level 6 Unarmed Combat Increases the speed and effectiveness of hand to hand attacks in close combat (bare hands or combat gauntlets).
Level 12 Armor Increases armor class and decreases the encumbrance caused by armor.
Level 20 Sword Lore Increases the speed and effectiveness of attacks with swords.
Level 30 Parrying Attacks can be parried (deflected) with weapons and shields.
Level 50 Trading Merchants will offer their good cheaper and are more likely to offer special items.

 

Runes:

Adrenaline
Adrenaline: +1
For Attack and Defense: +10%
Battle Fog
Battle Fog: +1
For Attack and Defense: +10%
Bottomless Pit
Bottomless Pit: +1
For Attack and Defense: +10%
Cobra
Cobra: +1
Chance to Trap Flying Opponents: +10%
Combat Kick
Combat Kick: +1
Chance to Trap Flying Opponents: +10%
Confusion
Confusion: +1
For Attack and Defense: +10%
Explosive Charge
Explosive Charge: +1
For Attack and Defense: +10%
Mongoose
Mongoose: +1
Chance to Trap Flying Opponents: +10%
Pak-Dain (Projectile Deflection)
Pak-Dain (Projectile Deflection): +1
Chance to Trap Flying Opponents: +10%
Pak-Nakor (Magic Deflection)
Pak-Nakor (Magic Deflection): +1
Chance to Trap Flying Opponents: +10%
Poison Mist
Poison Mist: +1
For Attack and Defense: +10%
Rage (Attack)
Attack: +1
Chance to Trap Flying Opponents: +10%
Revenge (Hard Hit)
Hard Hit: +1
Chance to Trap Flying Opponents: +10%
Soul Catcher
Soul Catcher: +1
Chance to Trap Flying Opponents: +10%
Sudden Fury (Multi-hit)
Multi-hit: +1
Chance to Trap Flying Opponents: +10%
Testosterone
Testosterone: +1
For Attack and Defense: +10%

 

Combat Arts and Skills:

Combat Art Trap Lore Ballistics Concentration
Adrenaline X X  
Battle Fog X X  
Bottomless Pit X X  
Cobra     X
Combat Kick     X
Confusion X X  
Explosive Charge X X  
Mongoose     X
Pak-Dain     X
Pak-Nakor     X
Poison Mist X X  
Rage     X
Revenge     X
Soul Catcher     X
Sudden Fury     X
Testosterone X X  

 

Combat Arts:

 

Combat Arts
Cobra: Hypnotizes all opponents within range for a short time.
Combat Kick: The target opponent is hurled back and suffers slight poison damage.
Mongoose: Enables rapid flight from battle, past any opponents blocking the way.
Pak-Dain: This force field deflects enemy shots onto opponents with range.
Pak-Nakor: This force field absorbs magic attacks and reflects the damage back onto nearby opponents.
Rage: Rapid sequence of attacks.
Revenge: Very strong blow with a weapon or a severe combat kick.
Soul Catcher: The souls of conquered opponents are absorbed and converted to health. Warning: The Undead have no souls.
Sudden Fury: A strong blow that hits all opponents in melee range.

Traps

Adrenaline: Improves defense for a short time.
Battle Fog: The thrown trap generates a dense cloud of fog at the site of impact, depriving the enemy of any view on their target.
Bottomless Pit: When this trap is sprung, the victim is scorched by hellfire from the burning chasm of the Seventh Hell of Pharak-Gor.
Confusion: When the trap is sprung, the opponent is stunned for a short time.
Explosive Charge: Thrown trap which explodes on impact and damages all nearby opponents.
Poison Mist: The trap creates a poisonous mist which causes poison damage to opponents.
Testosterone: Causes more powerful attacks for a short time.



Wolfe's Lair Main | Underworld Home | Game Basics | Characters | Items | Quests | Easter Eggs | Misc. | Forum

Counter

Wolfe's Lair WebsiteŠ copyright 2006-2009 by Lisa Dravyn
All rights reserved.