Dwarf:

 

Once there were many like me, children of the earth, folk of the mountains. We populated a world below this world. Rich and mighty we were, but those times are gone, just like my kindred spirits. I am but the last of my kind....

 

Beginning Attribute Stats:

Strength Endurance Dexterity Physical Regeneration Mental Regeneration Charisma

26

18 25 24 0 8

 

 Skills:

Level

Skill

Description

Beginning Constitution Increases life energy and improves it's regeneration rate.
Weapon Lore Opponents suffer more damage from close and ranged combat attacks.
Level 3 Weapon Technology Faster execution and improved regeneration of all Dwarven Technologies.
Dwarven Lore Improves the regeneration rate of all Dwarven Technologies.
Parrying Attacks can be parried (deflected) with weapons and shields.
Axe Lore Increases the speed and effectiveness of attacks with axes.
Concentration Improves the regeneration rate of all combat arts.
Armor Increases armor class and decreases the encumbrance caused by armor.
Ranged Combat Increases the speed and effectiveness of attacks with ranged weapons.
Trading Merchants will offer their goods cheaper and are more likely to offer special items.
Level 6 Unarmed Combat Increases the speed and effectiveness of hand to hand attacks in close combat (bare hands or combat gauntlets).
Level 12 Sword Lore Increases the speed and effectiveness of attacks with swords.
Level 20 Forge Lore With this skill you can work on items of higher levels and improve the quality of the forge crafts.
Level 30 Disarming Increases the chances of disarming opponents during combat.
Level 50 Agility Increases defense and attack values during combat.

 

Runes:

Assault
Attack: +1
Wounds Increase Damage Dealt: +10%
Battle Rage
Battle Rage: +1
Wounds Increase Damage Dealt: +10%
Cannon Blast
Cannon Blast: +1
Spell Resistance: +2
Dwarven Armor
Dwarven Armor: +1
Spell Resistance: +2
Dwarven Steel
Dwarven Steel: +1
Split: +1%
Entrench
Entrench: +1
Spell Resistance: +2
Flame Thrower
Flame Thrower: +1
Spell Resistance: +2
Greed
Greed: +1
Spell Resistance: +2
Heavy Blow
Hard Hit: +1
Wounds Increase Damage Dealt: +10%
Landmine
Landmine: +1
Spell Resistance: +2
Mortar Grenade
Mortar Grenade: +1
Spell Resistance: +2
Recoil
Recoil: +1
Wounds Increase Damage Dealt: +10%
Vehemence
Vehemence: +1
Wounds Increase Damage Dealt: +10%
War Cry
War Cry: +1
Wounds Increase Damage Dealt: +10%

Wrath
Multi-hit: +1
Wounds Increase Damage Dealt: +10%

 

Combat Arts and Skills:

Combat Art Dwarven Lore Weapon Technology Concentration
Assault     X
Battle Rage     X
Cannon Blast X X  
Dwarven Armor X X  
Dwarven Steel X X  
Entrench X X  
Flame Thrower X X  
Greed X X  
Heavy Blow     X
Landmine X X  
Mortar Grenade X X  
Recoil     X
Vehemence     X
War Cry     X
Wrath     X

 

Combat Arts:

 

Combat Arts
Assault: A combination of savage hits, kicks, and head-butts.
Musket: Fires a salvo of shots (will change target when an enemy is killed).
Battle Rage: Battle Rage recharges with each rapid hit while it is active and discharges when there is no fighting. The frequency of hits will increase with each successive hit. Injuries increase the strength of the dwarf’s attacks.
Musket: Increases the frequency of shots.
Heavy Blow: The Dwarf leaps into the air and deals a heavy blow inflicting increased damage against one opponent.
Musket: Inflicts increased damage. The blast will pass straight through the opponent’s body.
Recoil: An opponent is hurled backwards by a forceful blow. Damages the opponent who is initially struck and all others who the opponent collides into. (The distance covered depends on the size of the opponent). Will only work while using two-hand weapons.
Vehemence: The target opponent sustains direct damage, with nearby enemies suffering x% damage. This technique will only work while using two-hand weapons.
War Cry: A striking and exhilarating roar which increases the Dwarf’s attack and defense values and those of his allies (hirelings and MP party) for a set duration.
Wrath: The Dwarf performs a spinning attack against every opponent in range.
Musket: The dwarf spins around and fires one shot at each nearby opponent.

Dwarven Technology

Cannon Blast: The Dwarf fires a cannon round from his pack that shatters on impact. All opponents close to the explosion suffer damage and confusion.
Dwarven Armor: Increases fire and poison resistances. A pulsating aura around the Dwarf will indicate that the skill is active. The aura will slowly subside while the resistances decrease to their normal values.
Dwarven Steel: The weapon glows for a brief period. The physical resistance of all opponents is significantly lowered during that time. The weapon’s aura will gleam with every hit and then gradually grow weaker until it is exhausted.
Entrench: The Dwarf plants himself into the ground, increasing his defense values (resistances and defense). However, he will not be able to move anywhere. This condition will persist for a short time only.
Flame Thrower: The Dwarf fires a jet of flammable liquid from his pack. This ignites and becomes a stream of searing flame. The fire dies down quickly.
Greed: The Dwarf’s attention is lowered (defense value) but there is an increased chance that opponents will drop a more valuable item.
Landmine: The Dwarf drops several landmines which will explode when the enemy steps on them. The trigger area is approx. two tiles around the mine. A shimmering circle will display the trigger area.
Mortar Grenade: The Dwarf fires mortar grenades from his pack, which scatter around a large area and inflict severe damage. Mortar grenades have a minimum range and cannot be used against targets at close quarters.



Wolfe's Lair Main | Underworld Home | Game Basics | Characters | Items | Quests | Easter Eggs | Misc. | Forum

Counter

Wolfe's Lair Website© copyright 2006-2009 by Lisa Dravyn
All rights reserved.