Wood Elf:

 

The Wood Elf is both a huntress and a ranger. At one with the natural world that surrounds her, her magic is of protective origin. She uses bow and arrow with power and accuracy, and only engages in close combat if absolutely necessary.

 

Beginning Attribute Stats:

Strength Endurance Dexterity Physical Regeneration Mental Regeneration Charisma

13

13 29 21 24 25

 

 Skills:

Level

Skill

Description

Beginning Agility Increases defense and attack values during combat.
Weapon Lore Opponents suffer more damage from close and ranged combat attacks.
Level 3 Magic Lore Increases the damage dealt by all types of magic.
Ranged Combat Increases the speed and effectiveness of attacks with ranged weapons.
Meditation Improves the regeneration rate of all spells.
Riding Enables the riding of superior horses.
Concentration Improves the regeneration rate of all combat arts.
Moon Magic Improves the regeneration rate and casting times for Wood Elf magic.
Long-handled Weapons Increases the speed and effectiveness of attacks with long-handled weapons.
Constitution Increases life energy and improves it's regeneration rate.
Level 6 Trading Merchants will offer their good cheaper and are more likely to offer special items.
Level 12 Sword Lore Increases the speed and effectiveness of attacks with swords.
Level 20 Armor Increases armor class and decreases the encumbrance caused by armor.
Level 30 Disarming Increases the chances of disarming opponents during combat.
Level 50 Parrying Attacks can be parried (deflected) with weapons and shields.

 

Runes:

Call of the Ancestors
Call of the Ancestors: +1
Percent to All Resistances: +10%
Companion of the Woods
Companion of the Woods: +1
Percent to All Resistances: +10%
Explosive Arrow
Explosive Arrow: +1
For Attack and Defense: +10%
Eye for an Eye
Attack: +1
For Attack and Defense: +10%
Hard Hit
Hard Hit: +1
For Attack and Defense: +10%
Knockback Arrow
Knockback Arrow: +1
For Attack and Defense: +10%
Multi-hit
Multi-hit: +1
For Attack and Defense: +10%
Multiple Shot
Multiple Shot: +1
For Attack and Defense: +10%
Penetrating Arrow
Penetrating Arrow: +1
For Attack and Defense: +10%
Plant Cage
Plant Cage: +1
Percent to All Resistances: +10%
Poisoned Tendrils
Poisoned Tendrils: +1
Percent to All Resistances: +10%
Quick as a Flash
Quick as a Flash: +1
Percent to All Resistances: +10%
Recuperation
Recuperation: +1
Percent to All Resistances: +10%
Spider Arrow
Spider Arrow: +1
For Attack and Defense: +10%
Thorn Bush
Thorn Bush: +1
Percent to All Resistances: +10%
Transformation
Transformation: +1
Percent to All Resistances: +10%

 

Combat Arts and Skills:

Combat Art Meditation Magic Lore Concentration Moon Magic
Call of the Ancestors X X   X
Companion of the Woods X X   X
Explosive Arrow     X  
Eye for an Eye     X  
Hard Hit     X  
Knockback Arrow     X  
Multi-hit     X  
Multiple Shot     X  
Penetrating Arrow     X  
Plant Cage X X   X
Poisoned Tendrils X X   X
Quick as a Flash X X   X
Recuperation X X   X
Spider Arrow     X  
Thorn Bush X X   X
Transformation X X   X

 

Combat Arts:

 

Combat Arts
Explosive Arrow: Opponents suffer damage on impact and on fatal impact they explode.
Eye for an Eye: A rapid sequence of attacks, useable with both melee and ranged weapons.
Hard Hit: A particularly strong attack, useable with both melee and ranged weapons.
Knockback Arrow: Pushes opponents back and stuns them for a short time.
Multi-hit: Attacks all opponents in melee range. Shoots multiple projectiles with scatter effect in ranged combat.
Multiple Shot: For a short time additional arrows are fired (with scatter effect). Ideal in conjunction with other arrow types, e.g., explosive arrows.
Penetrating Arrow: The target seeking penetrating arrow punches through all opponents in its path.
Spider Arrow: On impact, this arrow produces spiders, which attack all nearby opponents with poison bites for a short time.

Moon Magic

Call of the Ancestors: The souls of the tree ancestors are summoned as companions. These spirits attack nearby opponents.
Companion of the Woods: Conjures up a unicorn as a companion.
Plant Cage: Plant tendrils shoot up out of the ground and immobilizes the opponents.
Poisoned Tendrils: Plant tendrils shoot up out of the ground. The poisonous thorns damage opponents.
Quick as a Flash: Movement and attack speed are greatly increased for a short time.
Recuperation: The Wood Elf draws new energy from nature to heal her own and her companions' wounds. Poisoning is counteracted.
Thorn Bush: Any opponent hit by the thorn bush will suffer damage. If it comes into contact with an arrow, a fierce explosion takes place (causing damage in a large area).
Transformation: Transforms all nearby opponents into harmless animals. The length of the transformation depends on the opponents level. Ideal for escaping from melee combat.



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