Weapons |
|
Armor |
Item Level & Name |
First will be a small symbol showing you what difficulty level and item came from. Next will be it's name which color varies depending on the type of item:
White- normal
Blue- magical
Yellow- rare
Gold- unique
Green- set item |
|
Item Level & Name |
First will be a small symbol showing you what difficulty level and item came from. Next will be it's name which color varies depending on the type of item:
White- normal
Blue- magical
Yellow- rare
Gold- unique
Green- set item |
Character Class |
This will have the name and color of the character
class if it is a character specific item. |
|
Character Class |
This will have the name and color of the character
class if it is a character specific item. |
Set Name |
If it is part of a set the set name will appear
here. |
|
Set Name |
If it is part of a set the set name will appear
here. |
Price |
The price a merchant is willing to pay for the
item and next to it is parenthesis is the cost to buy back the item. |
|
Price |
The price a merchant is willing to pay for the
item and next to it is parenthesis is the cost to buy back the item. |
Damage Types and Damage |
There will be elemental symbols for the types of
elemental damage the weapon does and then an average damage amount
for all those types. |
|
Protection Types and Protection |
There will be elemental symbols for the types of
elemental resistances the armor has and then an average protection
amount for all those types. |
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Movement |
If you don't meet the optimum requirements for
the item there might be a movement penalty which you can reduce by
taking the Armor skill. |
Level |
The level of the item. |
|
Level |
The level of the item. |
Attack |
Bonus to Attack Rating. |
|
Defense |
Bonus to Defense Rating. |
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Minimum Level |
The minimum level required to wear the item. (If
in Red you don't meet the requirements.) |
Physical |
Amount of damage that is Physical. |
|
Physical Resistance |
Amount of resistance that is Physical. |
Fire |
Amount of damage that is Fire. |
|
Fire Resistance |
Amount of resistance that is Fire. |
Magic |
Amount of damage that is Magic. |
|
Magic Resistance |
Amount of resistance that is Magic. |
Poison |
Amount of damage that is Poison. |
|
Poison Resistance |
Amount of resistance that is Poison. |
Other Elemental Properties |
Sometimes you will get a bonus that give you a
boost to one of your attributes or a bonus vs. a certain creature
type for an elemental damage type the item has. |
|
Other Elemental Properties |
Sometimes you will get a bonus that give you a
boost to one of your attributes or a bonus vs. a certain creature
type for an elemental resistance type the item has. |
Minimum Level |
The minimum level required to wear the item. (If
in Red you don't meet the requirements.) |
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Minimum * Combat/Lore |
Some items require that you either have a Combat
or Lore skill and this is the minimum amount of points that need to
be in that skill to equip the item. (If in Red you don't meet the
requirements.) |
|
Minimum * Combat/Lore |
Some items require that you either have a Combat
or Lore skill and this is the minimum amount of points that need to
be in that skill to equip the item. (If in Red you don't meet the
requirements.) |
Blue Modifiers |
These are
magical bonuses that effect the character's skills, attributes or other
statistics. If a
blue bonus starts with a character class name in a
different color this just means that it effects a Combat Art that is
for that character class only and the different color is of course the
color for that class. Examples of
magical bonuses: Regeneration Spells: +X, Strength: +X, +X% to
Defense, Speed: +X, etc. |
|
Blue Modifiers |
These are
magical bonuses that effect the character's skills, attributes or other
statistics. If a
blue bonus starts with a character class name in a
different color this just means that it effects a Combat Art that is
for that character class only and the different color is of course the
color for that class. Examples of
magical bonuses: Regeneration Spells: +X, Strength: +X, +X% to
Defense, Speed: +X, etc. |
Gold Modifiers |
These are unique special abilities that
the character would not normally have without the item bonus. Examples of unique bonuses: Chance of Finding Special Items: +X,
Each Hit Draws Life from Opponent: +X%, To All Combat Arts: +X, etc. |
|
Gold Modifiers |
These are unique special abilities that
the character would not normally have without the item bonus. Examples of unique bonuses: Chance of Finding Special Items: +X,
Each Hit Draws Life from Opponent: +X%, To All Combat Arts: +X, etc. |
NOTE: Rings can have a Damage or Protection
attribute and sometimes they have both. |