Drawn to the power of Ember as a cornerstone of his magical art, the Alchemist came to Torchlight for his own ends. Being the largest cache of Ember ever found, the temptation may lead the Alchemist never being able to break free of its influence and ultimately to his downfall. The power of Ember is beyond imagining, but the price is very high.
By channeling the power of Ember, the Alchemist is able to dispatch enemies from afar as well as summon minions to his aid.
Note: The following information will change, probably drastically, as more information becomes available about the Characters.
Exp | Fame | Strength | Dexterity | Magic | Defense | Resistances (Poison/Fire/Lightning/Cold |
0 | 0 | ?? | ?? | ?? | ?? | 0/0/0/0 |
Icon | Name | Mana Cost | Range | % Base Damage | Description |
Chain Lightning: | ?? | ??-?? | ??-?? | Fires an auto-seek bolt of lightning that will move from one enemy to another. |
Level |
Skill |
Description |
Beginning | Magic Lore | Increases the damage dealt by all types of magic. |
Meditation | Improves the regeneration rate for all spells. | |
Level 5 | Fire Magic | Improves the regeneration rate and casting times for Fire spells. |
Earth Magic | Improves the regeneration rate and casting times for Earth spells. | |
Water Magic | Improves the regeneration rate and casting times for Water spells. | |
Air Magic | Improves the regeneration rate and casting times for Air spells. | |
Weapon Lore | Opponents suffer more damage from close and ranged combat attacks. | |
Sword Lore | Increases the speed and effectiveness of attacks with swords. | |
Long-handled Weapons | Increases the speed and effectiveness of attacks with long-handled weapons. | |
Riding | Enables the riding of superior horses. | |
Level 10 | Agility | Increases defense and attack values during combat. |
Level 15 | Trading | Merchants will offer their good cheaper and are more likely to offer special items. |
Level 20 | Constitution | Increases life energy and improves it's regeneration rate. |
Level 25 | Disarming | Increases the chances of disarming opponents during combat. |
Level 30 | Parrying | Attacks can be parried (deflected) with weapons and shields. |