Wolfe's Lair

S2FA High Elf S2FA

 

High Elves are free Elves who fled from the south a great many moons ago. High Elven nobility holds sway over the northern regions of Ancaria; controlling T-Energy streams and the Great Machine itself. However, the powers of the High Elves are limited as only the High Priests have direct access to the T-Energy streams and the Great Machine.

Due to problems with the T-Energy streams and the Great Machine the influence of the High Elven nobility is slowly dwindling and in certain areas civil war has already broken out. This has recently led to an increasingly tense atmosphere between Nobles and High Priests. Additionally, the ruling bodies not longer see eye to eye in many cases. Everyone holding a position of power is attempting to secure his or her influence during these times of insecurity.

The executive powers do not lie in the hands of the High Elven rulers (except for a few special factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests).

The Adept is a member of one of the ruling families and as such her demeanor is aristocratic. She is knowledgeable of the ancient Elven spells and thus she is very powerful in battle. The Adept is tall and slender and moves with inimitable grace. Her robes are colorful and adorned with numerous runes.

Strange and dreadful stories reach the gates of the ancient academy of magic in Thylysium. The tales carry bleak news about horrifying incidents: Apparently, entire landscapes have been infested with the chaotic power of the T-Energy. Tidings of mutated animals and monstrous creatures in the north of the country are being heard. The world is on the brink of a major disaster and nobody seems to be able to avert the imminent danger.

The Masters of the academy send their best student to find out what is going on in Ancaria. That is the moment the High Elf has been waiting for! Finally, she will be able to use her magical abilities and to prove her wisdom.

Her hunger for adventures and her insatiable desire to increase her knowledge are essential conditions to reach that goal.

The Paths

Following the path of shadow, the High Elf will seize the opportunity to lead her house back to where it once belonged: To the very top of the High Elven society. During her travels across Ancaria she intends to find powerful allies and to improve her magical abilities. She is scheming to reinstate her family as sovereigns, and to place herself at the top of the academy. In order to reach this goal, she is prepared to destroy literally everything...

Or maybe she will choose the path of light?

This would be the perfect moment to intervene! Ancaria is in turmoil. Injustice, oppression and hatred are commonplace. The Humans must finally be freed from slavery and they must be given power to vote. Now is the time to lead the world into a more secure future.

Special Mount: Wind Serpent

"The Wind Serpent would seem almost cute, if it weren't for its glowing eyes. The Wind Serpent's appearance is not as commanding as that of a Dragon, but its powers are no less terrible."

Magic for Magic's Sake

Of all the character classes in S2FA the High Elf comes closest to being a "classic mage." She has three magic based aspects at her command: Arrant Pyromancer which is especially useful for learning fire spells. Mystic Stormite, which grants her access to a number of ice-based spells, and Delphic Arcania which contains special protection spells such as a teleport spell and a banishing circle. The High Elf's constitution is relatively weak and therefore, she is easily wounded by melee attacks. In a fight she is dependant on the use of her combat arts, so playing her requires more strategic thinking than playing a melee class.

Rune Bonuses if Forged

Ancestral Fireball | Blazing Tempest | Fire Demon | Incandescent Skin | Incendiary Fire

Ancestral Fireball | Blazing Tempest | Fire Demon | Incandescent Skin | Incendiary Fire: +1


Chance for Burn: +2.0%

Cascading Shroud | Crystal Skin | Frost Flare | Glacial Thorns | Raging Nimbus

Spell Intensity: +0.5%

Cascading Shroud | Crystal Skin | Frost Flare | Glacial Thorns | Raging Nimbus: +1

Cobalt Strike | Expulse Magic | Grand Invigoration | Magic Coup | Shadow Step

Block chance: Combat Arts: +4.9%

Cobalt Strike | Expulse Magic | Grand Invigoration | Magic Coup | Shadow Step: +1

Available at Level 2 Available After 5 Points Have Been Applied to Row 1 of Category
Combat Art Skills
Concentration Combat Discipline
Arrant Pyromancer Lore Ancient Magic
Mystic Stormite Lore Arrant Pyromancer Focus
Delphic Arcania Lore Mystic Stormite Focus
    Delphic Arcania Focus
Offensive Skills
Sword Weapons Ranged Weapons
Magic Staffs Pole Arms
Tactics Lore Speed Lore
    Damage Lore
Defensive Skills
Armor Lore Shield Lore
Spell Resistance Constitution
    Pacifism
General Skills
Riding Alchemy
Bargaining Enhanced Perception
Divine Devotion    

 

Combat Arts

 

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Wolfe's Lair © copyright 2006 by Lisa Dravyn
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