The Inquisitors are the High Priests of
the High Elves. Originally, they were the connection between
the rulers and the Great Machine. Over time, they started to
abuse their powers and they attempted to become involved
with politics. Now, the High Priests are secretly breeding
demons and other disgusting creatures in order to seize
power over Ancaria. Arrogant and deadly, the Inquisitors are
only committed to themselves.
After the Great War and the migration of the High Elves into
the northern regions, an internal power struggle for control
over T-Energy broke out. Both the aristocracy and the clergy
claimed control over the T-Energy for their own purposes.
This conflict smoldered for years and resulted in both
factions focusing their power on battling each other. In
this unstable political environment the Inquisitor managed
to secede unnoticed from the clergy and even gain control
over them by manipulation and intrigues.
Officially they are still “only” a part of the clergy, but
in reality they managed to assume the power. The Inquisitor
is a fighter for the shadows. He has powerful and
manipulative spells at his command and is even able to
manipulate the minds of his enemies.
The fate of the other inhabitants of Ancaria does not
concern them. Their ultimate goal is to assume control over
the T-Energy. They're even willing to use dead bodies for
their own purposes, and disgrace the souls of their enemies.
He has access to devastating spells of destruction and
influence based on dark magic, enabling him to fight entire
groups of opponents. The Inquisitor is proficient in close
combat and his power even increased by damage he's taken. |
Special
Mount: Shroud Spider
"The dark powers have
provided a very special mount for the Inquisitor. He rides
on the back of a large dark spider while weaving his
powerful spells."
Death Follows Him
The Inquisitor is to the powers of Darkness what the
Seraphim are to the power of Light. The combat arts of his
aspects Gruesome Inquisition, Astute Supremacy and Nefarious
Netherworld, for example Callous Execution, speak for the
mindset of the Inquisitor. Just like his counterpart - the
Seraphim - he is a versatile character, but specializing in
the aspect of Nefarious Netherworld requires an experienced
player as the Inquisitor will not even stop short of
utilizing the dead for his purposes. |
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Rune Bonuses
if Forged |
Callous
Execution |
Frenetic Fervor | Mortifying Pillory | Purifying
Chastisement | Ruthless Mutilation | Zealous
Doppelganger
Damage of enraged players: +10.0%
Callous Execution |
Frenetic Fervor | Mortifying Pillory | Purifying
Chastisement | Ruthless Mutilation | Zealous
Doppelganger: +1 |
Clustering
Maelstrom | Levin Array | Raving Thrust |
Reverse Polarity
Chance to reflect: Close
Combat: +4.9%
Clustering Maelstrom |
Levin Array | Raving Thrust | Reverse Polarity: +1 |
Dislodged
Spirit | Eruptive Desecration | Inexorable
Subjugation |
Paralyzing Dread | Soul Reaver
Life leeched per hit: +3
Dislodged Spirit |
Eruptive Desecration | Inexorable Subjugation |
Paralyzing Dread | Soul Reaver: +1 |
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Available at Level 2 |
Available After 5 Points Have Been Applied to
Row 1 of Category |
Combat Art Skills |
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Gruesome Inquisition Focus |
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Combat Discipline |
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Astute Supremacy Lore |
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Concentration |
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Nefarious Netherworld Lore |
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Astute Supremacy Focus |
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Nefarious Netherworld Focus |
Offensive Skills |
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Hafted Weapons |
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Ranged Weapons |
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Dual Wield |
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Sword Weapons |
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Magic Staffs |
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Pole Arms |
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Tactics Lore |
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Speed Lore |
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Damage Lore |
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Defensive Skills |
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Armor Lore |
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Constitution |
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Toughness |
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Spell Resistance |
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Combat Reflexes |
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Pacifism |
General Skills |
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Riding |
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Blacksmith |
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Bargaining |
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Alchemy |
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Divine Devotion |
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