Wolfe's Lair

S2FA Inquisitor S2FA

 

The Inquisitors are the High Priests of the High Elves. Originally, they were the connection between the rulers and the Great Machine. Over time, they started to abuse their powers and they attempted to become involved with politics. Now, the High Priests are secretly breeding demons and other disgusting creatures in order to seize power over Ancaria. Arrogant and deadly, the Inquisitors are only committed to themselves.

After the Great War and the migration of the High Elves into the northern regions, an internal power struggle for control over T-Energy broke out. Both the aristocracy and the clergy claimed control over the T-Energy for their own purposes.

This conflict smoldered for years and resulted in both factions focusing their power on battling each other. In this unstable political environment the Inquisitor managed to secede unnoticed from the clergy and even gain control over them by manipulation and intrigues.

Officially they are still “only” a part of the clergy, but in reality they managed to assume the power. The Inquisitor is a fighter for the shadows. He has powerful and manipulative spells at his command and is even able to manipulate the minds of his enemies.

The fate of the other inhabitants of Ancaria does not concern them. Their ultimate goal is to assume control over the T-Energy. They're even willing to use dead bodies for their own purposes, and disgrace the souls of their enemies.

He has access to devastating spells of destruction and influence based on dark magic, enabling him to fight entire groups of opponents. The Inquisitor is proficient in close combat and his power even increased by damage he's taken.

The Paths

The Inquisitor wanders Ancaria pursuing purely selfish goals. Therefore, he may only follow the path of shadow.

Special Mount: Shroud Spider

"The dark powers have provided a very special mount for the Inquisitor. He rides on the back of a large dark spider while weaving his powerful spells."

Death Follows Him

The Inquisitor is to the powers of Darkness what the Seraphim are to the power of Light. The combat arts of his aspects Gruesome Inquisition, Astute Supremacy and Nefarious Netherworld, for example Callous Execution, speak for the mindset of the Inquisitor. Just like his counterpart - the Seraphim - he is a versatile character, but specializing in the aspect of Nefarious Netherworld requires an experienced player as the Inquisitor will not even stop short of utilizing the dead for his purposes.

Rune Bonuses if Forged

Callous Execution | Frenetic Fervor | Mortifying Pillory | Purifying Chastisement | Ruthless Mutilation | Zealous Doppelganger

Damage of enraged players: +10.0%

Callous Execution | Frenetic Fervor | Mortifying Pillory | Purifying Chastisement | Ruthless Mutilation | Zealous Doppelganger: +1

Clustering Maelstrom | Levin Array | Raving Thrust | Reverse Polarity

Chance to reflect: Close Combat: +4.9%

Clustering Maelstrom | Levin Array | Raving Thrust | Reverse Polarity: +1

Dislodged Spirit | Eruptive Desecration | Inexorable Subjugation | Paralyzing Dread | Soul Reaver

Life leeched per hit: +3

Dislodged Spirit | Eruptive Desecration | Inexorable Subjugation | Paralyzing Dread | Soul Reaver: +1

Available at Level 2 Available After 5 Points Have Been Applied to Row 1 of Category
Combat Art Skills
Gruesome Inquisition Focus Combat Discipline
Astute Supremacy Lore Concentration
Nefarious Netherworld Lore Astute Supremacy Focus
    Nefarious Netherworld Focus
Offensive Skills
Hafted Weapons Ranged Weapons
Dual Wield Sword Weapons
Magic Staffs Pole Arms
Tactics Lore Speed Lore
Damage Lore    
Defensive Skills
Armor Lore Constitution
Toughness Spell Resistance
Combat Reflexes Pacifism
General Skills
Riding Blacksmith
Bargaining Alchemy
Divine Devotion    

 

Combat Arts

 

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Wolfe's Lair © copyright 2006 by Lisa Dravyn
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