Wolfe's Lair

S2FA Temple Guardian S2FA

 

The Temple Guardian is almost as old as the Great Machine and T-Energy itself. The creator of the Great Machine also created Temple Guardians to protect the machine and the temple that was built around it.

Since the beginning of time the purpose of Temple Guardians was to maintain and protect the Great Machine, so that it could keep the world in balance. On close examination it becomes apparent that they are not living creatures or machines in the traditional sense. A Temple Guardian is not fully flesh or mechanical, it is a mixture, half human and half machine. A cyborg that is propelled by T-Energy and devotes it's life to protect it. They themselves are part of the Great Machine and therefore naturally able to use the T-Energy for their purposes. This cyborg creature’s special feature is his left arm.

He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks.

These abilities render him one of the most powerful beings in Ancaria.

For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy.

After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control.

But not all of the Temple Guardians were wiped out.  Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated.

The Paths

Following the path of light, the few survivors of their species are trying to accomplish their original mission of keeping the world in balance.

Horrified about the threat that the Temple Guardians could ultimately lose control over the Great Machine and frustrated by the failure of the old allies, he will risk everything to regain control.

Special Mount: Mobiculum

"All characters except for the Temple Guardian have a "biological" special mount. He on the other hand uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum."

Man and Machine

The Temple Guardian is a special character who can access T-Energy directly. In contrast to the other characters one of his most important weapons - his weapons arm - is already built in, which means that his left arms changes with whatever combat art is used at the time. He is always able to fire a bolt of energy from his left arm. When engaging is close combat he uses the arm to strike his enemies down. Due to his unique abilities he's an excellent support character in multiplayer games. In a campaign this character is better suited for experienced players.

Battery
Throughout the course of the game the Temple Guardian might come across something called a battery. This piece of armor determines the kinds of shots that can be fired with the arm cannon.

Rune Bonuses if Forged

Amplifying Discharge | Archimedes Beam | Furious Emblazer | Jolting Touch | Propelled Levitation

Chance for critical hits: +1.0%

Amplifying Discharge | Archimedes Beam | Furious Emblazer | Jolting Touch | Propelled Levitation: +1

Battle Extension | Combat Alert | Deathly Spears | Dedicated Blow | T-Energy Shroud

Battle Extension | Combat Alert | Deathly Spears | Dedicated Blow | T-Energy Shroud: +1

Attack Value: +5.0%

Charged Grid | Fiery Ember | Icy Evanescence | Primal Mutation | Untouchable Force

Detrimental magic effects: -6.9%

Charged Grid | Fiery Ember | Icy Evanescence | Primal Mutation | Untouchable Force: +1

Available at Level 2 Available After 5 Points Have Been Applied to Row 1 of Category
Combat Art Skills
Devout Guardian Focus Combat Discipline
Lost Fusion Lore Concentration
Source Warden Lore Lost Fusion Focus
    Source Warden Focus
Offensive Skills
Sword Weapons Ranged Weapons
Hafted Weapons Speed Lore
Tactics Lore Damage Lore
Defensive Skills
Armor Lore Constitution
Warding Energy Combat Reflexes
Spell Resistance Pacifism
Toughness    
General Skills
Riding Bargaining
Blacksmith Divine Devotion
Enhanced Perception    

 

Combat Arts

 

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Wolfe's Lair © copyright 2006 by Lisa Dravyn
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