Dragons
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(All dragon stats are from the Gold difficulty level)
The Dracobane
written by: FrostElfGuard & Tharkane
The Dracobane
The Dragons of Ancaria are
fearsome beasts of tremendous size and power. Their powers are manifold. They
may summon huge stones from the sky to smite the would-be dragonslayers who
trespass in their domains. With a breath they may unleash torrents of
incinerating fire, utterly consuming all unfortunate enough to stand before
them. These mighty creatures also enjoy ripping their victims limb from limb
with their talons and sword-like teeth. Their scales are as hard and unyielding
as the finest Dwarven steel.
To become a Dracobane – a slayer of
Dragons - is understand your enemy, and uncover every weakness. Find these and
exploit them to the fullest. Understanding can not only serve as your weapon,
but also your armor: with it, you may turn the various attacks of your foe to
the side, escaping harm.
Before you Approach a
Dragon, Approach a Merchant!! (Shop before the Drop)
Often a hero will stock up on potions
before seeking out a Dragon. The best place to do this is at your local
Merchant's shop. These potions are: health (red); concentration (yellow),
antidote (green); and undead death (purple). Mentor potions (blue) are not
available at the shop. Those are only found during your adventures. Be sure to
save at least one of these for the last few moments of the Dragon's life: doing
so will yield an additional 50% experience bonus when it collapses lifeless to
the earth! Any or all of these potions might prove useful as some Dragons have
poison attacks of their own…or their minions will.
Boss Mods for Socketing your best Armor
Lifeleech (at least 18%), Critical Hit,
Extra damage to Dragons are all goods mods.
To Combo or not to
Combo
Many Dragon hunters shop for a
suit of armor with maximum sockets. Torso armor for example
can have up to 4 sockets. This suit of armor (torso, gloves,
helmet, belt, greaves etc…) can be used to boost the Trade Skill (if possessed)
of the hunter… or may be used to create a combo suit. A
combo suit boosts a specific combat art or spell to about 22 levels above normal
use. The suit is worn when the combo is purchased from the
combo master, and then is stored in the private stash for making other combos
later.
At low character levels, a combo suit
can make a Dragonslaying very, very easy.
The level of the Dragon is 2 +
character level, not 2 +
highest combat art/spell level. So you
can have a very powerful bag of tricks to draw from when facing a Dragon.
Normal combos are:
- 4x Hard Hit
- 4x Celestial Light
- 4x Fire Spiral
- 1x Ring of Ice + 3x Fire Spiral
- And so on.
Note when casting a stationary combo you
may cast it before luring the Dragon over with a tasty morsel (that would be
you!). You may cast several stationary combos regenerating
them with a concentration (yellow) potion each time.
Unlike the spell caster, the melee
fighter will have to bravely face the Dragon’s talons
and teeth to land his or her blows in battle. Be prepared to
take your licks!
Understanding Dragonfire … Prepare for the
Worst
All the Dragons of Ancaria can breathe
fire. I have tested myself against a representative sample (D’Cay
Lady of the Orcus (Undead dragon), Sisslith (Dragon of Frostgard), Sssisliths
(Swamp Dragon) and the Twins: Winter’s Rigor and Frosted Death (Ice Dragons).
All the Dragons of Ancaria breathe a
fire that deals Physical and Fire damage.
All of them rear their heads a certain
way before they unleash their fearsome breath weapon! Learn
to recognize the signs…and get moving when you see them! The
breath will come in a wide arc. Don’t be where you were when
it started!
So, if you plan on facing Dragon
fire…then know this: Dragons will only breathe fire when you are in range
of their breath but out of range of their claws.
The fire breath comes out in an arc, it sweeps over
quite a wide area…and it lasts for quite a while. The lake of burning firebreath
can damage you many times in short period. My test characters teased a
firebreath from the dragons, and then briefly sampled some of the damage. My
guess is that you will be hit about 20 times with fire/physical
Damage, in the span of a second or two.
Damage to the unprepared is phenomenal!!
However, if you wear the best Fire and
Physical armor you can buy…and socket it with Dragon Scales, you should easily
live to tell the tale of your epic battle.
Dragon Scales are given as a quest
reward for the Dragon
Scale side quest in Alkazaba
noc Draco. Each Scale (when
socketed into armor or weapon) will boost your fire resistance by 40%.
If you’re wearing Fire protection armor already you can save your sockets
for a number of these Scales. No need to limit yourself to
just one. Simply repeat the quest. (Export if in SP, and
restart the campaign).
One thing to note about Dragonfire: some
Dragons breath fire more often than others. The Guardian of
Frostgard breathes quite often.
There is no set limit on how many times it may breathe fire in a row.
Be prepared for it at any time.
Understanding Meteor Storm (spell)
… Learning to Dance
A new trick for the Dragons of Ancaria
is the Meteor Storm spell. One of the highest damaging
spells in Ancaria is now in the claws of Dragons!!!
This spell is generally cast when you
are out of breath range. Dragons may cast boulders from the
sky at you even if it is off-screen!
The spell casting animation is a bobbing of the head…quite short.
Like the firebreath animation, learn to recognize this too.
As soon as you hear the sound of Meteors---MOVE! The
range of a hit is fairly tight, but you don’t want to be crushed like an
insect!! So move it!
Please keep in mind that as long as your
character is at range, Meteor Storm is a possibility.
I’ve had 3 Meteor Storms cast at me in a
row. Don’t think you have breathing room between casts.
You don’t.
Understanding Melee attacks … Dancing to
the Beat of Different Drum
The Dragons also possess something like
the Hard Hit combat art. If you
are within reach of their claws, expect some serious damage coming your way.
Each dragon deals different elemental types of damage with their melee
attack.
If you plan to melee with them, you
should build your resistance to their specific melee attack.
Melee Damage types Dealt by Dragons
Acutami |
Poison and Physical |
D'Cay |
Poison and Physical |
Draconis Mortis |
Physical |
Frosted Death & Winters Rigor |
Magic and Physical |
Lorinor |
Fire and Physical |
Sirithcam |
Fire and Physical |
Sisslith |
Magic and Physical |
Sssiliths |
Poison and Physical |
Understanding Draconic Armor … Strike
while the Iron is Hot
Most Dragons of Ancaria are especially
vulnerable to one elemental type of damage. For most, that
is a susceptibility to poison. Some are vulnerable to 2
elemental damage forms... but not especially weak to
any. Their resistances will vary in degrees.
D’Cay, Lady of the Orcus of Khorad-Nur
is wide open to FIRE damage. So, stock up on your fire
damage to take her down quickly. Any other type of damage
will probably see you long dead before she is even scratched.
Dragon Vulnerabilities
Acutami |
weak to Fire and Magic |
D'Cay |
weak to Magic, very weak to Fire |
Draconis Mortis |
weak to Poison and Magic |
Frosted Death & Winters Rigor |
weak to Poison and Fire |
Lorinor |
weak to Poison and Magic |
Sirithcam |
weak to Physical, very weak to Poison and Magic |
Sisslith |
weak to Poison and Fire |
Sssiliths |
weak to Magic and Fire |
Movement around Dragons---Circle those
wagons!
One simple tactic for ranged magic and
archers is to constantly circle the Dragon at range. This
should convince the dragon to employ his/her ranged weapons: Breathe and Meteor
Storm. Which is fine with you…since these will appear behind
you. Just maintain a clockwise or counter-clockwise
movement.
For best effect, boost your character’s
movement speed by socketing items with the +X speed modifier.
Of course, avoid using armor that makes you suffer movement speed
penalty.
Another trick is to steal the undead
horse from the Portal at the Fields of Urkuk. It is a 220
speed horse that does not require the riding skill. That is,
you do not need to invest in the Riding Skill to attain 220 (or greater)
movement speed. You may buy a bridle (or find one) with up
to (at least) +31 movement speed. This additional movement
goes above the 220 movement speed cap, making it possible to be faster on the
horse than you ever could be on foot. (Dwarf note: the
little fellow might not have the same movement speed cap as other classes due to
hardy nature.
Wood Elves, Seraphims and Battle Mages
all benefit greatly from the use of a horse. Other classes
less so. Keep in mind that you cannot cast a combo from
mounted position…and that a horse caught in Dragonfire will die.
However, the Dragon will generally not target the horse…and if it does…
you can distract the Dragon easily by hurting it.
Clearing out the riff raff ---Send in the
Clowns
Dragons generally are not found alone.
They have a cadre of support monsters.
For some characters (the Vampiress and
the Daemon), these puny monsters provide fodder for their damage increase
abilities (Vampiress at night automatic power-up, Daemon “Call of Death” spell).
For others, the friends of the Dragon provide attack rate increase (Dwarf
with Battle Rage).
For most classes, these monsters provide
distractions—however sometimes these Dragon friends
can prove deadly.
The reason is simple: Petrification/Plant
Cage/Binding/Stunning. Anything that can glue your character
to a spot is potentially deadly. It allows the Dragon to aim
its Breathe or Meteor Storm when you cannot evade.
Just one pass of either could be enough to ruin your day.
So, plan accordingly.
That means: draw out the supporters
without aggravating the Dragon. Use a bow, crossbow or spell
to specifically irritate one or more of the Dragon’s minions.
Draw them to you…without attracting the attention of their Draconion
master.
If the Dragon notices you…it will come
for you. Flee from it!
Circle around and return from another
direction. You can’t afford to be stuck in place if it casts
one of its area of effect combat arts. Either create killing
fields.
A word on Cursed Treasure – YEEEEES
PRECIOUS!!!!!
Sirithcam (Fire Dragon) and Lorinor of
Tyr Fasul both guard Cursed Treasure. Lorinor guards ten
batches of cursed treasure…each good for 1000 gold in
bronze (and going up each difficulty level) and a drop (based on your Survival
Bonus and “Chance to find Special Item”, and whether Greed has been cast on
you—your chances of better drops improve). These treasures
will not harm your character. Loot at will!
Take it like a Man!! (or a Woman!!!)
For those pursuing the ranged attack
(bow/crossbow/spell) method: be aware. If the Dragon has
decided to take a swipe at you… it will attempt to close with you.
It will not stop trying to get within melee range. It
will move fairly swiftly…but not at the maximum speed possible.
You may evade it successfully. Or, you may decide to
take it like a man… for this resets the Dragon’s attack choice.
If you quickly dodge back after the attack, it will switch to one of its
forms of ranged attack…most likely. That is why you brought
healing potions. You gotta break some eggs to make an
omelette… or in this case a few bones to slay a Dragon!
Putting it all
together.
- Potioned up.
- Armor –protect against how you expect the Dragon to attack? (Keeping in mind each Dragon melees with different damage?)
- Weapons/Spells –selected for the Dragon’s weakness(es)
- On foot or Mounted?
- Movement rate high enough?
- Be prepared to dodge fires and sky-rocks.
- Remember to eliminate supporting monsters that will stun or stop you.
- Have a good time Dragonslayer! Get ready to rumble!!!
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